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Each weapon is different, the only way to tell if it's better quality or heavy is to go into the affinity menu and see for yourself, or check the wiki if it has been recorded yet.
Well, if you don't care about PvP:
- If your weapon has a D/D scaling, you can achieve high damage with less stat investment by 2handing and leveling up STR. Use your remaining levels for vig, end etc
- If you plan to dual wield or one-hand, quality or dex is usually better
- If your weapon has a C scaling for STR it's probably a strength weapon that should be 2-handed. Going quality will result in sub-optimal damage
Just another reason my baseline preference from DS1 has been reinforced time and time again, of "regular greatsword. abandon claymore moveset for bastard sword or 'bastard sword, but cooler' moveset" with detours into both smaller weapons and huge weapons when they actually feel justified for honest use.
JUST fast enough to beat a lot of recycled enemies to the punch. JUST big enough to matter more in a single swing than normal weapons.
Elden Ring's hatred of "weak to strike" being worth a damn also reinforces this. If I smack an EZ to kill miner with a bastard sword or something with a one handed R1, it bounces but still flinch stunlocks them to death. If I use a mace one handed... it still bounces, but does not even flinch them. Good job, """weak to strike""" and "I heard blunt has better flinch and stagger, my dad at nintendo said that makes it OP!" (even ignoring the fact a weapon with the exact same AR and crit rating, the blunt smashey one will deal hundreds less damage on a crit than a weapon that impales someone for the crit animation. even to something "weak to strike")
Fighting a crowd of clay men underground instead of sprinting past them. Power stance hammers is casually poised through. ♥♥♥♥ youuuu strike damage. greatsword and halberd needs a jumping attack to flinch them, because charged two handed strong can't flinch em. And a large club can't flinch them either, unless you jump attack. So it does not really let me kill them any faster because I gotta hit and run to avoid being poise tanked by a crowd of recycled filler anyways. once more, guess "weak to strike damage! Strike flinches better": can go ♥♥♥♥ itself.
And that is an example of an EASY enemy where that makes you roll your eyes. Now apply these issues to enemies worth a damn.
See also: Jump attacks are not OP, jump attacks are just not TRASH, which people mistake as OP.
and determination for a good single hit damage buff ?
Edit - Don't forget Knights Resolve.
Incorrect. Giant-Crusher remains one of the best colossal weapons in the game. And you can run builds that have extremely good resistances to a variety of different status effects.