ELDEN RING

ELDEN RING

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Horsepower 2022年3月28日 13時26分
Elden ring Bosses vs Dark Souls 3 bosses
Personally i feel like Dark souls 3 had better boss designs than in Elden ring (yes im making another discussion as i feel like the bosses in Elden ring are kinda ♥♥♥♥)

Gank fights like the demons from below and pain (from Dark souls 3) are actually fun duo fights, but the Duo fights in elden ring just want to make me pull my scalp out

In Elden ring i feel is making the same mistakes as Dark Souls 2, adding unnecessary boss fights and way too many reskins for the sake of filling up the Open world genre. Example would be the magma wyrm.

In dark souls 3, the bosses had actual combos that would pause and allow you to hit back, but i felt like in elden ring, i felt like the speed of most bosses was increased for the sake of being "harder" rather than proper design.

Comparing Pontiff sulyvhan's (Dark souls 3) and The Grafted Scion (elden ring)

(I using these bosses as examples because they remind both feel similar). To me these 2 bosses are the difference between a great boss design and a boss design for the sake of difficulty.
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Horsepower の投稿を引用:
Whispering Antlers の投稿を引用:
DS3 was just a better game in general, I think...
played ds3 for 400+ hours, i think elden ring has better gameplay, just that bosses are ♥♥♥♥
Controls and input responsiveness are certainly a lot better in ER. If we could port this animation framework to DS3...

When I returned to DS3 after some Nioh 2, I had to triple check that I was not fat rolling or that my game-pad was working whenever I pressed the button. By default movement and rolls almost feel like you are in the swamp level...

Comparatively, ER is a bit slow but feels good and jumping is a great addition.

Bosses are super ♥♥♥♥ in ER though, I agree.
There are only a few decent bosses in Elden ring. Margit, Godrick, Mohg, Morgott, Placidusax are the only ones I really enjoyed.
In ds 3 base game I'd say Abyss watchers, Pontiff, Champion gundyr, Nameless king, Twin princes, DSA, Dancer, Soul of cinder are all great bosses.
The fact that ds 3 has a larger number of good, memorable bosses than Elden ring while being a fraction of its size should tell you everything.
Zyrconia の投稿を引用:
Horsepower の投稿を引用:
played ds3 for 400+ hours, i think elden ring has better gameplay, just that bosses are ♥♥♥♥
Controls and input responsiveness are certainly a lot better in ER. If we could port this animation framework to DS3...

When I returned to DS3 after some Nioh 2, I had to triple check that I was not fat rolling or that my game-pad was working whenever I pressed the button. By default movement and rolls almost feel like you are in the swamp level...

Comparatively, ER is a bit slow but feels good and jumping is a great addition.

Bosses are super ♥♥♥♥ in ER though, I agree.
The exact opposite of that is true. Elden ring has the most input lag for rolls/backsteps than any other fromsoft game to date.
Elden Beast is no one's favourite boss.
Lucifer_ の投稿を引用:
Zyrconia の投稿を引用:
Controls and input responsiveness are certainly a lot better in ER. If we could port this animation framework to DS3...

When I returned to DS3 after some Nioh 2, I had to triple check that I was not fat rolling or that my game-pad was working whenever I pressed the button. By default movement and rolls almost feel like you are in the swamp level...

Comparatively, ER is a bit slow but feels good and jumping is a great addition.

Bosses are super ♥♥♥♥ in ER though, I agree.
The exact opposite of that is true. Elden ring has the most input lag for rolls/backsteps than any other fromsoft game to date.
Are you sure about that? Got any data?

I played the two games back to back, and one is relatively clunky and the other is slow but smooth.

Also, related to that, if they want to make the game full of bosses that move faster than Sekiro and Blooborne bosses, they should have implemented Sekiro style fast roll, where a press will roll, not a release. These bosses hit way to fast for you to actively recognize and roll while dealing with the roll on release implementation.
Zyrconia の投稿を引用:
Lucifer_ の投稿を引用:
The exact opposite of that is true. Elden ring has the most input lag for rolls/backsteps than any other fromsoft game to date.
Are you sure about that? Got any data?

I played the two games back to back, and one is relatively clunky and the other is slow but smooth.

Also, related to that, if they want to make the game full of bosses that move faster than Sekiro and Blooborne bosses, they should have implemented Sekiro style fast roll, where a press will roll, not a release. These bosses hit way to fast for you to actively recognize and roll while dealing with the roll on release implementation.
https://www.youtube.com/watch?v=lCZ-DhjMzXc
Lucifer_ の投稿を引用:
Zyrconia の投稿を引用:
Are you sure about that? Got any data?

I played the two games back to back, and one is relatively clunky and the other is slow but smooth.

Also, related to that, if they want to make the game full of bosses that move faster than Sekiro and Blooborne bosses, they should have implemented Sekiro style fast roll, where a press will roll, not a release. These bosses hit way to fast for you to actively recognize and roll while dealing with the roll on release implementation.
https://www.youtube.com/watch?v=lCZ-DhjMzXc
Great! Love it when we got data. I double checked more sources on YouTube.

We need data, because by feel I would say that Nioh and Sekiro are perfectly suited to the goal, DS3 feel bad and unresponsive and ER is decent. Weird...
Zyrconia の投稿を引用:
Lucifer_ の投稿を引用:
https://www.youtube.com/watch?v=lCZ-DhjMzXc
Great! Love it when we got data. I double checked more sources on YouTube.

We need data, because by feel I would say that Nioh and Sekiro are perfectly suited to the goal, DS3 feel bad and unresponsive and ER is decent. Weird...
After playing like 5 mins of ER I could tell the delay was bad worse than ds 1 and 3. Playing in borderless reduces it to some extent.
最近の変更はLucifer_が行いました; 2022年3月31日 5時48分
Well the very first thing i noticed with Elden Ring was the input lag on rolling.....
i noticed it on the very first bossfight 5 minutes in the game to an extend i thought it was bugged

I never noticed in DS3 and never in Sekiro
最近の変更はSonnenbankが行いました; 2022年3月31日 5時50分
Maybe my perception of DS3 was unfairly biased by what I played before, Nioh 2. Anything feels clumsy after that...
Problem in ER ist the massive button overload

its sprint, dodge , stop sprint and roll on the same button

so 4 functions in 1 button >-< that are dependant on button release timing >_<
Input lag definitely feels like a bug. I can also vouch playing borderless reduces it somewhat. However, I am unsure if or when the delay will be patched.

--

On the subject of bosses, I think DS3 had 6-8 in its base game which were particularly good-to-amazing, ER has taken DS2's quantity approach through making Chalice dungeons essentially mapped to dungeon and area zones in an open world, but there are definitely great bosses to be found in them, and plenty of the "main" bosses are good to amazing in my eyes.

Godskin Noble (skinny), Rennala, Black Blade Kindred, and Ancient Dragon Lansseax aare some bosses I have had a lot of fun with.

Margit, Godrick, Radahn, and Malenia are all bosses I've had A LOT of fun with.

I think all FromSouls games really hit their strides in the boss department with DLC, when they've had months to establish and tune themselves to how the mechanics behave with player experience and exploration, so I'm looking forward to seeing what they bring to the table in the coming months.
Sister Friede and Midir are better bosses than any ER boss so far.

Most ER bosses in later stages have severe balance issues.
Gearwar の投稿を引用:
Sister Friede and Midir are better bosses than any ER boss so far.

Most ER bosses in later stages have severe balance issues.
Oh my god some love for Midir. It just seems like all I'm seeing nowadays is just hate for Midir over and over again. I genuinely don't understand the Midir hate. He's such a fantastic boss.
MarkQWERTY の投稿を引用:
Gearwar の投稿を引用:
Sister Friede and Midir are better bosses than any ER boss so far.

Most ER bosses in later stages have severe balance issues.
Oh my god some love for Midir. It just seems like all I'm seeing nowadays is just hate for Midir over and over again. I genuinely don't understand the Midir hate. He's such a fantastic boss.
Midir is better than Gael imo: Gael is fine enough but his fat healthbar can lead to his fight becoming a bit of a snore, and the tight roll timings mean that I often got hit because of Ds3's input lag.

Elden Ring feels to me like the majority of the bosses want to be Gael — with varying permutations in size — but tuned up to 11 and without any semblance of predictability.
最近の変更はEnderspoonsが行いました; 2022年3月31日 6時13分
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投稿日: 2022年3月28日 13時26分
投稿数: 98