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The very fact that this game gives you a satnav redefines the type of exploration we are doing. Despite the being larger than any of the Souls games, it is more difficult to embrace the wonder of being lost. I wouldn't want another Breath of the Wild where two thirds of gameplay is just watching yourself navigate in a straight line.
Edit: I would like to see some more immersive modes of travel though. The way the world coils around that large area of water, it would make for a neat fly-over between somewhere like Leyndell and Limgrave.
Try to be a bit more calm and think what others are saying. Removing fast travel from the game as it is would only do harm. Designers should've thought about it first. And fast travel should be in the game.
But, there are these moments, where you just don't have to be cautious at all, because it's easy to get out of trouble. F.e. jumping down a cliff to a ledge and if there is no way out, you just teleport back.
The fast travel could be sometimes a slight bit more restrictive, where it does make sense.
Your suggestion cannot be implemented for reasons provided above! Also the complexity of travelling both underground and above ground!
Yes, but if i remember correctly, you had around 3 of those crystals per New Game cycle (NG and NG+) wich make the first Playthrough with almost no teleportation (Before Dark Arisen you also had a limited numbers of Stone, with the DLC, they gave us a reusable one)
Idk why that's an issue except it personally takes the exp of 'walking for miles with nothing in sight' away from you?
not using it isn't a practical option
other open world games have managed to make manual traversal viable and enjoyable
elden ring is not one of them
op is correct
games that heavily bank on fast travel with waypoints every 5 steps trend towards busywork simulators where you just warp around to do anything instead of meaningfully engaging with the map
probably for the best in this case given the map is just empty space to pad out time between points of interest
The long version;
FRIENDLY REMINDER OP ISN'T SAYING GET RID OF FAST TRAVEL, BUT THAT IT SHOULD REQUIRE BEATING 1 OR 2 BOSSES *OR* BE ACCESSIBLE FROM SITE OF GRACE. They aren't saying you should have to ride back and forth from Limgrave to the Giants mountain, just that sites of grace are frequent enough that quick travel from anywhere feels cheesy.
I understand the point you're making, it does feel a bit cheap if I die somewhere risky that I can just sprint in, grab my runes, and run off and crouch behind a wall for 20 seconds and teleport away (I've literally never had to use the return to site of grace and drop runes item because of this.)
It feels like they didn't intend to have quick travel usable anywhere, but had too many testers get stuck on stupid ledges so they had to add it because of how open world exploration performs with hidden ledge drop secrets.
There's been a few ledges and inescapable places that totally look like paths that just kill you or have no further drop downs.
- Easiest example is behind beast clergyman where it looks like you're intended to drop down, but it was apparently the wrong way so they patched in an instant death wall, which leaves your souls trapped on the first branch you drop to.
- I believe that the cliff to the west of Radahn also has an inescapable drop with a magic giant and a spell, but I might have just not seen the further down platforms (Although I doubt it because that would allow you to drop into Radahn's area without going through the Redmane route.)
Removing fast travel (Or making it only usable later or from sites of grace) would discourage exploring with how obscurely some of the hidden jump or fall areas are that they hide good loot in.
Hold up though because you DO have to beat bosses for a lot of access to different areas. Just on that one paragraph. I don't think it's an issue at all, the game is a massive open world riddled with confusion, and misdirection.
That is pure insanity, I'm left to assume the topic is a troll. lol