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If you are going half and half from start-mid game you can't even use comet azur and your spells are doing ♥♥♥♥ damage. What makes casters strong is the ability to kill an enemy before it has a chance to even reach you. If you aren't doing that magic just sucks to play.
I mean you guys have played mage right? I personally didn't put points into vigor till damn near level 80
You sound like those guys that think melee is unplayable unless you're using either Bleed or Hoarfrost. "What makes casters strong is the ability to kill an enemy before it has a chance to even reach you." No it isn't. That's not what makes casters strong. You can easily win this game without using the most overpowered gear available, I don't know what you've been doing.
What makes casters strong is the fact that they're not melee. There are a LOT of encounters in this game that are made automatically easier if you don't need to be in melee range. "Not melee range" doesn't necessarily mean "5 miles away with Comet Azur." It means "outside the range in which any melee attack would hit."
If you've played both melee and caster, this is something you should already know. Unless you're playing your melee guy exactly the same way you played your caster: using only the most powerful Ash of War, combined with Mimic, and never ever learning how to dodge.
Try it from the secluded cell. Troll dies without ever getting a single attack off.
Rock sling has terrible range. You were making it sound like your spells range was onpar with a bow but rocksling isnt even close to the range of a bow.
♥♥♥♥♥♥♥ hell, I've heard it all now.
As someone who wants to experience the basic challenges of a boss, but not bang my head against a wall 50 times before I finally beat them, I get to choose a sort of "normal difficulty" where I make sure I've got flask upgrades and decent level ups before the fight (well levels kind of just happens naturally because I explored a lot, and rykard particularly gives you stupid amounts of runes so I've felt kind overleveled after him), but don't use summons and avoid most obvious cheese tactics.
Someone who just really wants to experience the setting but doesn't have the skill to beat bosses in under 5 tries even with an overleveled build has "easy difficulty" where they can use summons or google the best cheese strategy to beat a boss (if they can't figure it out themselves).
Someone who really enjoys mainly the challenge aspect of the game and loves dying over and over again until they're so good they can perfect a boss has the option of "hard mode", where they don't level up much if at all, use basic weapons, and avoid searching for anything that could make the game easier for them.
If we declare playing anything other than "hard mode" to be cheating, the game loses a ton of its options and variety, and you start having to avoid spending runes (simply beating all the bosses leaves you kind of overleveled, at least for a "hard difficulty").
Other people enjoy playing games in different ways, but for me personally I'd rather just play a run normally with whatever seems the most fun to use, and then if I play the game again I can do some sort of challenge run then.
There is no difference melee hits just as hard.