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翻訳の問題を報告
Doesn't feel great to outplay someone and chip them down when they slip up, when all it takes is one mistake on my part to get instakilled.
Is it satisfying when I do utterly outplay and curbstomp someone like that? Sure.
Is it worth it when I know the next invasion is gonna be the same, and the one after that and so on? Not really.
It's because when a weapon is so damn good, everything sucks ass compared to it and it just becomes boring and then you just miss that really good and effective weapon so you end up using that weapon all the time. I suppose its the same with the Ashes of war.
Was probably the case with Hoarfrost Stomp, but now after it got nerfed to the ground, nobody is using it, mentioning it, it's just a forgotten Ash of War now lol
Personally I don't care much for Bloodhound Step, I love spamming that sweet Corpse Piler Ash of War with Rivers of Blood and don't really need the dodging from Bloodhound step, but as for PVP... maybe that's a different matter, but I don't PVP either.
I don't mind a dagger/straightsword/katana being fast on a quickstep attack, because it's a fast weapon anyways.
But an ultra doing a super fast poke and still applying the same insane bleedup for doing a slow regular attack with such a large weapon? It's undeniably dumb. Ultras are supposed to hit like a truck but require big brain plays to land those hits, not just spamming L2>R1 and bleeding someone in two pokes whilst still doing the insane damage you expect from an ultra.
Another option could be tuning the damage and status buildup on quickstep attacks. Something fast to whip out really shouldn't be doing that much.
Edit: You edited yours, so I'll do mine. Tuning down the quickstep's damage would also work for me
Some other Ash of Wars are seriously good, you should try em.
3 would be fine, especially if removing some i-frames near the end. That would make it a defensive move (probably as intended) and not something suitable for offense (since you could be caught more easily when "stepping out").