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Just put on whatever you think looks best and learn to play around it. The defensive value it provides will plateau more the farther you get in the game.
After that however behold the complete lionel set with the dragons greatshield and dragonlord cragblade. Just block and poke. like an armoured turtle!
If you get killed in 2 hits of 90% hp then 10%, what difference does it make it you wear "some" armor and gets you killed in 2 hits of 60% of hp and 40%, the end result is the enemy still 2 shots you.
If you want to use armour at all, it seems better to just get a feel for where the enemy level is putting your defence and put all all the armor you can.
Then the hypothetical enemies i'm mentioning who 2 shot you in 60% and 40% of hp hits, might then hit you for 30% and you get 4 total "hit points" over 2.
Of course a universal solution in dark souls games is to just i frame through it all, hence why naked builds are so common, but meh, i don't want to do that.
Right now I can raise defence through leveling certain areas until enemies suddenly stop doing massive damage, the strange thing is, that could only mean an extra 5 points in defence between being 2 shot and 10 shot killed.
Do late game areas actually scale so high it's impossible to get the defence values to survive more than 2 hits anyway?
The only reason why I don't go for light rolls is because honestly light rolls feel not much better than mid rolls and having to drop a bunch of weight from my weapons and status resistances is a deal breaker.
Or wear the heaviest armour you like and use Bloodhound Step :P
I go with this approach myself, which is why I love Bloodhound Step so much.
By end game armour seemed to be doing sweet ♥♥♥♥ all, so I focused on evasion rather than mitigation. Would be interested to know if someone found a viable way to soak endgame damage?
It's like this whole rune arc mechanic, or using arteria leaves to crafst those super buff potions.
In a game where you fail dozens of times on every obstacle through trial and error to learn move sets then you win once muscle memory sinks in, having limited use consumables seems so pointless.
If you already know exactly what to do, you can ration your limited use FP dodges and win, but if you're already that used to the encounters, you don't need the extra tools to win anyway.
So much of the same vibes as "If you're good enough to unlock the weapon, you don't need the weapon" like Breath of the Wild and fully unlocking the master sword.
Pretty universal opinions so far though.
"Nah, armour is basically cosmetic only and you need to just use the i frame mechanic alone"
Paraphrased of course but it's kind of a shame the game is designed that way.
/s