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You can respec like the 4th or 5th main boss in. I would say that is plenty early enough.
Missing the point again. The fact that you only get many of the weapons later on is not a problem. The problem is that there's no point using them once you get them because you can't upgrade them.
Just an example: I've already upgraded my sword to +17 with the smithing stones I've found lying around, while the "unlimited supply" currently only lets me upg to +6.
So? Even if you respec your skill points, you don't have weapons to match this new build because you can't upgrade anything.
Smithing stones are highly limited as static loot; you can easily get bottlenecked at certain levels if you miss a cave, especially with regular smithing stones.
The problem under consideration is not that the game refuses to hand over unlimited power, but that it's stingy enough with upgrade materials such that you lack the resources to experiment some with different loadouts.
Now, this has been a bit of an issue in multiple games (Bloodborne in particular is so damn stingy with Bloodstone Chunks), but ER feels especially bad because of how many different levels of smithing stone you'll need and how tuned down enemy drops of them seem to be (ex: I've yet to find an enemy that drops upgrade materials guarunteeed like the Silver Knights of DS3 did. Rates also seem lower in general, though that might just feel like it because of your lower chance of getting the exact necessary level of stone).
Personally, I got stuck with the Lordsworn Greatsword on my first character because I wasn't good enough then to push through Margit at +0 and save the stones for something I wanted to use, and then because I could barely find enough smithing stones to keep just that one weapon up to par, I wasn't able to upgrade anything else to a useable level until about the time I got to Mt. Gelmir, 40 hours in. It was super depressing because I wanted to use a greatspear on that character, but I couldn't upgrade the only one I found because it also took regular smithing stones.
This:
I'd say it IS a pretty big progression issue.
Now that I have unlocked up to the [4] with the stones, I upgrade lots of stuff to +12 and try them out. It cost barely anything to upgrade to that point. If I find a weapon I like, upgrade it further and if I'm not feeling it, it goes back into the bunch of other crap I have stored.
With the latest update, I'm crapping lots of [5] stones and below out of my butt from just running into human-based camp on Torrent and going all "slashy-slash" on everything that moves. I get at least 1 stone representative of the difficulty of an area at every 2 runs (if not more).
For the normal stones you need to buy way to many to max a weapon and it'll cost a ton to buy all of those stones.
This makes the Somber stones a far better in value and you only need 1 per level but finding them is still a pain.
Now what they could have done is that enemies actually drop these stones far more often because on my first play through I just had enough stones to upgrade ONE weapon and I couldn't really try out other weapons because my main weapon would be stronger.
They are too stingy with the upgrade materials until you've completed the game.
This system hinders nothing. You could always just go get the bell bearings or just get the stones you need.
Really weird thread. Looks like a "wah wah wah I can't do what I want.. it hinders my pRoGrEsSion". Ridiculous. Get cheat engine and play offlne mode if you want everything without any kind of effort.
You also have the option of finding Bell Bearings in the world, these can be handed to an NPC somewhere to buy unlimited stones from them.
Good luck on your first From Software game!
But you arent finished by then. there is new game+ newgame ++ newgame +++ etc etc. Expansions. Dlc's.
Breathe. You just consumed a years worth of gameplay for some people.
Actually I'm curious about something, which do you think would be better in terms of progression and game design?
Find a knight at area one, he's a little tough but you beat him to death with a stick. Then you find the same knight in area four, same moveset but harder because he has more health. So to beat him you have to throw some rocks at your stick to make it a plus 9, just to deal more damage.
Or.
Knight in area one has rusty armor and moves slowly with a limited moveset, Your own moveset is similarly limited and slow as you're just starting out and your character does not know what they are doing. Knight in area four is much more lively and reactive to what you do. By leveling up and using ashes of war you expand your moveset with your chosen weapon. Becoming faster even changing the animations so your character feels like they know how to handle the weapon, unlocking combos and new moves that deal more damage.
And because weapon progression is partially tied to character skill you will always start with an advantage on picking up a new weapon from a high level compared to at a low level. As in your guy now knows how to handle one sword so he can apply much of that same skill to other swords, and to other weapon types to an extent, all thats left for him to 'learn' is the details of using any particular weapon since he's got the basics down already.
In a way it would be like upgrading one weapon to plus 25 and now every other weapon starts at plus 12 or something.
Thoughts?