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Did you check Revengers cabine?
He might be there, if Hyetta spawned then Irine should be dead.
Seems strange he isn't at his initial location inside of Castle Morne, but seems like you broke it by talking to Hyetta.
I haven't checked yet. I will try to update if/when I do.
Nope, Irina is dead at her location, and there's nobody else, except for the enemies close by. I did meet Hyetta way before I went into Castle Morne, and I gave her the "grape" that's at the end of Stormveil Castle after defeating Godrick -- that is somehow the "intended" path, I believe, so it's a bit confusing how this would break the Irina-Edgar questline; this has to be an oversight or a bug in the code if that is the case, because I could still start the quest by talking to Irina. Making it an unfinishable quest, without any closure of any sort, definitely doesn't make the gameplay flow.
Well, at least I'm not alone in this. That's not a plus, but at least others have noticed things are amiss here.
The three characters are effectively part of the same "questline," so nothing really broke, but was rather skipped. Very easy to do accidentally unfortunately.
But I hadn't entered the castle when Hyetta spawned for the first time... I probably did take Irina's letter before Hyetta spawned -- I don't recall exactly, but it seems very likely, considering how far and wide I have been exploring before proceeding with any particular quests that I may have started without realizing the consequences.
As for Edgar, I found the Revenger's Shack yesterday -- I had to go to see what would happen, and sure enough Edgar the Revenger invaded and attacked me. So yes, you are right that some things were skipped because of the way I proceeded.
This seems to me like poor scripting of the quests by From Software, which makes it feel like a bug in the quest. Sekiro had a few minor similar issues with some dialogue choices (and explanations of the lore as a consequence) if you went out of their intended sequence. But that is exactly poor scripting: if you give the player a choice to do things in a free sequence, the events that you set in motion shouldn't feel "broken"; you have to consider the different possible ramifications and make it feel seamless. The Witcher 3 was near perfect in that regard: CDPR "did their homework" back then, with essentially every possible outcome of all the quests being very carefully scripted, with very rare and obscure broken bits that are really hard to find. (CP77 is another story altogether, of course.)
Well, I wouldn't go so far as that, most of the time the quests work out OK, but they do seem to (at least occasionally) make easily avoidable mistakes with quests when they interact with other ones, or other elements of their games. While otherwise they do a great job (world building, visual design, etc.), there seems to be a rather lax attitude towards some aspects of their coding.
dunno if i would call a bug or "breaking"
there've been lots of theories about the conection between both ladies
might be intended
might be a bug
doubt anything will ever be confirmed
but looking at all the small little details...my guess is that they are connected.
If the players can't tell if a quest is bugged/broken or working as intended - it's bad quest design. That's how I see it, at least.
i got the letter. never went to castle mourne. this was after newest patch btw.
forget about it till later and meet hyetta. this triggers irinas death no matter what you did before with her. it also makes edgar disappear from the castle for good.
however if you go to the shack in liurnia edgar will STILL invade now. and hell drop the grape and everything else he can drop. be warned this forces you into +8 upgrade matchmaking branch as his halberd is +8 and its dropped directly into your inventory.
that means you are in the correct path. you will meet Edgar again as you explore the world.