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Fordítási probléma jelentése
One more hit? or little more.
Definetely not the feeling of going against the Four Kings in full Havel, armor needs some love for sure.
Let's take a 20% reduction vs 30%. If you get hit for 100, you will receive 80 vs 70 damage and you won't feel that it makes much of a difference.
But when you get hit by 2000, you are talking about 1600 vs 1400. You are still smashed either way, but in this case, heavy armor can save your life.
The other thing is poise, but it seems wonky to be honest. Sometimes it works as expected, sometimes it seems that even a scratch can stun you.
Which does nearly nothing for the weight trade-off, sooo..
Its less so "is it good" its more "why not?"
I can tell you though, that against invaders, especially the bleed kind, heavy armor rly helps. You can poise through their attacks, and the ressistances on your armor will make it VERY hard for them to proc bleed, if not almost impossible given you have spells/items that reduce bleed buildup. I had someone invade with those dual bleed spears and I just absolutely destroyed them. Those builds sorta rely on you playing defensively, as most invasion builds do. The moment you become the agressor they usually quickly panic and die.
Damage scale comes from a formula that is your armor X your ring level X whatever items or defenses like shields you choose to use?
Armor def will scale well in representation when you have 'high' vigor.
Other things that really help, but do not factor in that def scale at all are things like add ons for defense, and shields, and poise.
I'm a combination of all of this, and confirm it does make huge difference in late game. However, I think if my stat spread was more unique, the defensive scale would def show me more lacking viability.
This is exactly the problem, that it has somekind of diminishing return. It's a problem that talisman contribution is less the heavier your armor.
It's quite annoying that only plump and/or ugly armours provide high poise.
You can dance around nude or with knights armour, and there's literally no difference due to absurd poise breakpoints.
They should really give some love to heavy armor, but it has been like this for a long time by now. There is much they could try, like having heavy armor boost guard values for weapons, so there is a way to build a char that actually has a use for blocking with a weapon.
They could give armor perks that are not just pure DR.