ELDEN RING
Is armor working as intended, what's your take on this?
The title, I've managed to use some heavy armor (helped by the big pot talisman)
And I still it feels like I take the same damage as before.
Have you guys felt the same or am I doing something wrong here and I should just go with fashion souls?
Thanks in advance my dudes (:
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115/18 megjegyzés mutatása
tbh I felt like this too, saw maybe a minuscule 5% difference and chalked it up to damage type like slash/pierce/strike affecting the results and settled for poise being the only advantage. (like 110+ poise)
Armor definetely helped me against Maliketh, but even then it was...what?

One more hit? or little more.

Definetely not the feeling of going against the Four Kings in full Havel, armor needs some love for sure.
Armor is not really for damage reduction its more for increasing poise.
It's similar to how it was on DS3. Heavy armor increases your defense yes, it doesn't look like much, but because it's % based, it's impact is bigger for big hits than small ones.
Let's take a 20% reduction vs 30%. If you get hit for 100, you will receive 80 vs 70 damage and you won't feel that it makes much of a difference.
But when you get hit by 2000, you are talking about 1600 vs 1400. You are still smashed either way, but in this case, heavy armor can save your life.
The other thing is poise, but it seems wonky to be honest. Sometimes it works as expected, sometimes it seems that even a scratch can stun you.
Legutóbb szerkesztette: Zengar; 2022. márc. 25., 7:14
It is working as "intended", it's just bad and you're better off using the physical damage reduction talisman while wearing light armor, it will scale better with light armor than heavy armor.

SnowyGriffin eredeti hozzászólása:
Armor is not really for damage reduction its more for increasing poise.
Which does nearly nothing for the weight trade-off, sooo..
Legutóbb szerkesztette: Ahriman; 2022. márc. 25., 7:12
Theres a reason people say fashion souls, armour does almost nothing. If you wear no armour it'll make you take a noticeable amount more, but after that it hardly matters, so other than poise just wear what looks cool.
armor almost doesn't matter at all, wear whatever looks good
Going from 24 def medium armor to 40 def heavy armor is certainly a big difference, at least until endgame, where everything 3 shots you regardless of build. But before that, good armor makes a HUGE difference. It's less an issue with armor and more with fromsofts incompetence at making enemies scale properly for the late game. And since endurance now raises equip load again and vitality isnt a seperate stat, there usually rly isnt any reason to not equip heavy armor later on if you're a strength build or something else that uses a lot of stamina.

Its less so "is it good" its more "why not?"

I can tell you though, that against invaders, especially the bleed kind, heavy armor rly helps. You can poise through their attacks, and the ressistances on your armor will make it VERY hard for them to proc bleed, if not almost impossible given you have spells/items that reduce bleed buildup. I had someone invade with those dual bleed spears and I just absolutely destroyed them. Those builds sorta rely on you playing defensively, as most invasion builds do. The moment you become the agressor they usually quickly panic and die.
Legutóbb szerkesztette: Tacticowl; 2022. márc. 25., 7:20
Farlitox eredeti hozzászólása:
The title, I've managed to use some heavy armor (helped by the big pot talisman)
And I still it feels like I take the same damage as before.
Have you guys felt the same or am I doing something wrong here and I should just go with fashion souls?
Thanks in advance my dudes (:
Armor does not directly make or give you the transition into a more durable character it only helps.

Damage scale comes from a formula that is your armor X your ring level X whatever items or defenses like shields you choose to use?
Armor def will scale well in representation when you have 'high' vigor.
Other things that really help, but do not factor in that def scale at all are things like add ons for defense, and shields, and poise.
I'm a combination of all of this, and confirm it does make huge difference in late game. However, I think if my stat spread was more unique, the defensive scale would def show me more lacking viability.
itll be "balanced" ina few months. they clearly never actually had QA testers for any part of the game and left that to the CNT. poise for example, DOES actually work. you just have to have the highest poise possible for it to do so. defense values will likely be tweaked to make it so heavy armor isnt absolutely worthless. the main issue is that as you add more defense from armor, it dosent properly calculate your defense but rather, like ds3, gives you less armor the more you have, so that the most youll end up with is ~30% damage reduction.
76561198047905904 eredeti hozzászólása:
itll be "balanced" ina few months. they clearly never actually had QA testers for any part of the game and left that to the CNT. poise for example, DOES actually work. you just have to have the highest poise possible for it to do so. defense values will likely be tweaked to make it so heavy armor isnt absolutely worthless. the main issue is that as you add more defense from armor, it dosent properly calculate your defense but rather, like ds3, gives you less armor the more you have, so that the most youll end up with is ~30% damage reduction.

This is exactly the problem, that it has somekind of diminishing return. It's a problem that talisman contribution is less the heavier your armor.
Zengar eredeti hozzászólása:
76561198047905904 eredeti hozzászólása:
itll be "balanced" ina few months. they clearly never actually had QA testers for any part of the game and left that to the CNT. poise for example, DOES actually work. you just have to have the highest poise possible for it to do so. defense values will likely be tweaked to make it so heavy armor isnt absolutely worthless. the main issue is that as you add more defense from armor, it dosent properly calculate your defense but rather, like ds3, gives you less armor the more you have, so that the most youll end up with is ~30% damage reduction.

This is exactly the problem, that it has somekind of diminishing return. It's a problem that talisman contribution is less the heavier your armor.
yup. i run around with the +2 defense ring and dresses, and have as much defense as some idiot who wasted 40-60 stat points so he could wear heavy armor and roll properly. if youre already at 30% defense, the +2 defense ring will give you 1-2% extra.
SnowyGriffin eredeti hozzászólása:
Armor is not really for damage reduction its more for increasing poise.
I wish somewhat heavy armour, like knights, would actually provide poise.

It's quite annoying that only plump and/or ugly armours provide high poise.

You can dance around nude or with knights armour, and there's literally no difference due to absurd poise breakpoints.
76561198047905904 eredeti hozzászólása:
Zengar eredeti hozzászólása:

This is exactly the problem, that it has somekind of diminishing return. It's a problem that talisman contribution is less the heavier your armor.
yup. i run around with the +2 defense ring and dresses, and have as much defense as some idiot who wasted 40-60 stat points so he could wear heavy armor and roll properly. if youre already at 30% defense, the +2 defense ring will give you 1-2% extra.

They should really give some love to heavy armor, but it has been like this for a long time by now. There is much they could try, like having heavy armor boost guard values for weapons, so there is a way to build a char that actually has a use for blocking with a weapon.
They could give armor perks that are not just pure DR.
This is an action game with poorly balanced rpg elements. The armor in the game is horrible and you WILL use katanas.
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115/18 megjegyzés mutatása
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Közzétéve: 2022. márc. 25., 6:57
Hozzászólások: 18