Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I don't think Guard Counters are terrible. There are more than a few situations where they're not going to work or won't work well. Keeping a thrusting weapon on hand for shielded pokes covers what GCs can't pretty well. The Great Epee is pretty rad for that.
You just have to be smart about when to use them, in a pve context anyways.
It tends to cause the enemy to flinch as well. Misbeggoten can be countered easily for a quick kill with the boss fight where it teams up with the crucible knight.
The only issue I've had with guard counter is that half the time when I release shift and then attack after it instead I'm doing the special attack as if I was holding shift. There seems to be a delay between when I release shift and when the game goes "Now I won't register shift". I just have to wait a brief moment before attacking after my shield (or weapon I'm blocking with) gets it. Which is fine if it's the right move to guard counter against. Because the enemy animation will be playing out anyway.
It takes a LOT of practice to know which moves to guard counter and which are more risk then they're worth. Crucible knight is good to train against.
And an INT focused build might have problems when they run into Rennala while I just stun locked the crap out of her.
Guard counter is great. It's not useless all because you may not be able to utilize it to your benefit in certain encounters. I certainly couldn't spam guard counter when I started the game and fought Margit. It's another tool in the toolbox.
If you can't survive blocking, either adjust your build to one that has enough stamina and a greatshield than can take advantage of that ability, or you don't rely on guard countering because it's not something upon which your current build capitalize.
youre wrong, deal with it... keep chasing that meta
I hear what you're saying about the broken stuff, but I figure that will be patched out eventually. If you fight "fair" without OP weapon arts, or say the cuckoo stone - carian retaliation glitch, its a good situational technique for smaller enemies.
Unfortunately, I'm not going to read this recent post because I haven't finished the game. But it honestly doesn't matter. There is no one technique that will work on every single boss in the previous souls games. They reward different things (and actually this is one of the things that DS1 in particular excels at.)
Naming off certain bosses in late game that punish guard counter doesn't tell me that guard counters are "useless".
Do they stop working on normal enemies? Do they stop working on ALL boss attacks? Do they only stop working if you DONT use greatshield?
Because if the answer is no, then the claim that they are useless is bunk.
I read your other completely. It didn't change my response. Oh and Margit? Yes, I use guard counters on Margit when it is safe. I block his glowing attacks completely.
*generic knight number nine thousand guard counters off a colossal weapon swing as if you gave them a light tap*: Well of COURSE guard counters should be rewarded and strong.
I like how people are ignoring this point of his, just to repeat it as if it's a counter argument lol.
I have a primarily strength / heavy armor / greatsword + greatshield build and guard countering plays a huge roles in fights. I'm actually pretty stoked about how well my build is turning out.