ELDEN RING

ELDEN RING

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kestar Mar 24, 2022 @ 10:46am
Rolling on button release instead of press is dumb
There is no reason for this design choice. It just makes controls even more clunky than they need to be and it is totally unintuitive and backwards thinking.

Why not just roll when I press the button? That is the intuitive way for it to work and is the default expectation of pretty much anyone picking up this game for the first time.

Press the button -> see the action (after some fixed added delay if really needed).

I would love to see Miyazaki drive a car where the brakes activate on pedal release as opposed to press if he’s such a wise guy.
Last edited by kestar; Mar 24, 2022 @ 1:58pm
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Showing 1-15 of 46 comments
ReBootXD Mar 24, 2022 @ 10:48am 
It’s a game made for controller, Fromsoftware doesn’t know how to make games for, or port, to PC

A controller only has so many buttons, forcing dodge and sprint to use the same button. Button release is the only way to differentiate two inputs on one button
Bropalm Mar 24, 2022 @ 10:52am 
It has literally been like this since Dark Souls though because pressing the button makes you run
NightUndead Mar 24, 2022 @ 10:52am 
Originally posted by ReBootXD:
It’s a game made for controller, Fromsoftware doesn’t know how to make games for, or port, to PC

A controller only has so many buttons, forcing dodge and sprint to use the same button. Button release is the only way to differentiate two inputs on one button

This is exactly why it's tied to button release.

Although to be fair, since dodge is such an important mechanic in any of the souls games, it really should have had its own dedicated button.
I'm sure they could have found a better set of actions to map to the same button. Unfortunately at this point its such a stable that some people would probably be up in arms if they changed it.
kestar Mar 24, 2022 @ 10:55am 
Originally posted by ReBootXD:
It’s a game made for controller, Fromsoftware doesn’t know how to make games for, or port, to PC

A controller only has so many buttons, forcing dodge and sprint to use the same button. Button release is the only way to differentiate two inputs on one button

This makes so much sense it makes me sad.

The game would be so much more enjoyable with proper PC controls that feel like an intuitive tool rather than a hindrance you need to fight against.
Fuzzy Mar 24, 2022 @ 10:55am 
as a fellow 37 year old basement dweller i agree.
ReBootXD Mar 24, 2022 @ 10:57am 
Originally posted by NightUndead:
Originally posted by ReBootXD:
It’s a game made for controller, Fromsoftware doesn’t know how to make games for, or port, to PC

A controller only has so many buttons, forcing dodge and sprint to use the same button. Button release is the only way to differentiate two inputs on one button

This is exactly why it's tied to button release.

Although to be fair, since dodge is such an important mechanic in any of the souls games, it really should have had its own dedicated button.
I'm sure they could have found a better set of actions to map to the same button. Unfortunately at this point its such a stable that some people would probably be up in arms if they changed it.
It probably would have worked better if sprint and jump were the same button and jump was on release. But yeah, dodge and sprint have always been the same button in previous games, so From probably foresaw massive backlash if they changed it
I've always wanted to be given the ability to assign different keys to use different items / spells, cycling through a wheel is such a joystick thing...

Maybe some day fromsoft will actually make their games better designed for PC, but I'm not going to bet on that.
Last edited by Tiny serpent Shnissuvihr; Mar 24, 2022 @ 10:58am
Sokurah Mar 24, 2022 @ 10:58am 
Its okay the way it is. On m+kb at least it makes no difference.

Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁
NightUndead Mar 24, 2022 @ 10:59am 
Originally posted by Sokurah:
Its okay the way it is. On m+kb at least it makes no difference.

Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁

Its not a matter of "noticing" it, its a matter of reacting. Even the small delay that is takes for the button to be depressed ("unpressed"?) can be the difference between a successful and unsuccesful roll.
Last edited by NightUndead; Mar 24, 2022 @ 11:00am
Powercrank (Banned) Mar 24, 2022 @ 11:00am 
Originally posted by Sokurah:
Its okay the way it is. On m+kb at least it makes no difference.

Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁
... i definitely do notice. i have played fighting games for years, where 1 frame (1/60th of a second) is all it takes to make or break a combo or setup. please do not project your own slow reaction speed onto me, thank you.
Sokurah Mar 24, 2022 @ 11:01am 
Originally posted by Shifty Thief:
I've always wanted to be given the ability to assign different keys to use different items / spells, cycling through a wheel is such a joystick thing...

Maybe some day fromsoft will actually make their games better designed for PC, but I'm not going to bet on that.

Actuslly i think its a design choice, honestly. You cant always be prepared for everything. Many items gives you an advantage, so it gets balanced with the fact that you need to cicle thru them.

It fits the spirit of the game imo.
Just like having no weapon wheel with like 10 weapons.
Poison Mind Mar 24, 2022 @ 11:02am 
Considering that sprinting and rolling use the same button : if it were roll once pressed you would always run before sprinting. Kinda awkward.
Sokurah Mar 24, 2022 @ 11:02am 
Originally posted by NightUndead:
Originally posted by Sokurah:
Its okay the way it is. On m+kb at least it makes no difference.

Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁

Its not a matter of "noticing" it, its a matter of reacting. Even the small delay that is takes for the button to be depressed ("unpressed"?) can be the difference between a successful and unsuccesful roll.

No it doesnt. Dont pretent its the games fault when your timing is off.
SeeNoWeevil Mar 24, 2022 @ 11:03am 
Originally posted by NightUndead:
Originally posted by Sokurah:
Its okay the way it is. On m+kb at least it makes no difference.

Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁

Its not a matter of "noticing" it, its a matter of reacting. Even the small delay that is takes for the button to be depressed ("unpressed"?) can be the difference between a successful and unsuccesful roll.
Then you're reacting too late. It's not like the game designers played the game with roll on press and only changed it to roll on release for players.
Mandz Mar 24, 2022 @ 11:05am 
I wonder if the nier automata method would work in this game: Dash keydown will dash (in ER's case it's roll) then if you keep holding afterwards, the dash/roll transitions into sprint.

You still get both functions, but roll is now always on keydown.
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Date Posted: Mar 24, 2022 @ 10:46am
Posts: 46