Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A controller only has so many buttons, forcing dodge and sprint to use the same button. Button release is the only way to differentiate two inputs on one button
This is exactly why it's tied to button release.
Although to be fair, since dodge is such an important mechanic in any of the souls games, it really should have had its own dedicated button.
I'm sure they could have found a better set of actions to map to the same button. Unfortunately at this point its such a stable that some people would probably be up in arms if they changed it.
This makes so much sense it makes me sad.
The game would be so much more enjoyable with proper PC controls that feel like an intuitive tool rather than a hindrance you need to fight against.
Maybe some day fromsoft will actually make their games better designed for PC, but I'm not going to bet on that.
Dont pretent that when you tap a button you would actually be able to notice that the Action happens on release rather than on press because you dont 😁
Its not a matter of "noticing" it, its a matter of reacting. Even the small delay that is takes for the button to be depressed ("unpressed"?) can be the difference between a successful and unsuccesful roll.
Actuslly i think its a design choice, honestly. You cant always be prepared for everything. Many items gives you an advantage, so it gets balanced with the fact that you need to cicle thru them.
It fits the spirit of the game imo.
Just like having no weapon wheel with like 10 weapons.
No it doesnt. Dont pretent its the games fault when your timing is off.
You still get both functions, but roll is now always on keydown.