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It is sad to see that all previous souls games had like ONE great idea, but decreasingly well execution of most ideas. Where you can see that they have good ideas, but they half arse most of the execution or implementation. It is so sad to see that they are just dilly dalling along on their previous accomplishments that they just fall into the same patterns of going full throttle on like 40% of the game and then all ideas just get dropped , and the slither of a shade of that idea still lingers , taunting you with what could have been if they didn't grossly mismanage their resources again. I know how this can play out. I work in the software field, how features start out and how they end up.
Sorry for the long response, I agree Milenia is a lazy boss and most of them are rather forgettable. Not because of their naming scheme( partially) to resemble the name of their parents Marika/Radagon etc but because some of them just use the same models and it is lazy. I could recognize the move sets, when i was playing with my friends I told them so many times " Oh he's using the attack moves of X boss from X game" One friend of mine that hasn't played ds1 or ds3 had a better time because he did not know what the enemy was . Basicalyl lots of reskins from previous games and partial movesets from others.
But I agree, this boss is ♥♥♥♥♥♥♥♥.
I beat her on my second try with a mimic tear, a big hammer (heavy giant crusher +25), and full bull-goat armor.
This shall give you 3 dots on your weapon, you can kill her in like 30 seconds