Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a intel HD graphics 630 but i am using my nvidia quadro m1200 which is in the same laptop... 32 gigs of ram and an intel i-7 core
Either upgrade your PC or get a refund
Quadro M1200
Max Memory Size: 4096 MB
Core Clock(s): 1093 MHz
Memory Clock(s): 1253 MHz
DirectX: 12.0
OpenGL: 4.5
Max TDP: 45 W
everything has been closed even discord and one drive
https://www.videocardbenchmark.net/compare/Quadro-M1200-vs-GeForce-GTX-750-vs-GeForce-GTX-1060/3651vs2825vs3548
Open DxDiag
Search > DxDiag > Render Tab (since you have a quadro should be here, the display tab will show the onboard gpu instead)
Under "Drivers" in the Right box, look at feature levels.
If it doesn't say at least 12_0, that is why you get a white screen.
For some reason unknown to me, quadros while sister cards to the geforce counterparts (and much more stable-long term) were not included with the feature levels past 11_0, at least near as I can tell.
There is no way to resolve that for this game, with that card sadly.
Hope this sheds a little bit of light on stuff for ya.
The Quadro M1200 is DX12(11_0) meaning that it's a first gen DX12 GPU. Elden Ring checks for DX12(12_0) compliance during the white screen and then exits without error (it should at the very least tell you why it exited, but FromSoft's devs don't know what PCs are).
You can try this:
https://github.com/tuffee88/d3d12ProxyEdrDx11_0
This hack makes it so that Elden Ring now only checks for at least DX12(11_0) compliance. The downside is that you'll have to play offline and performance will probably be pretty bad. This is also assuming that it even still works. There have been a couple patches and hotfixes since the release of this hack, so it may or may not work at this point.
For invisible enemies, you can try this mod over at nexus mods:
https://www.nexusmods.com/eldenring/mods/109/
Whenever the game drops below 30 fps it starts culling (not rendering) entities. Aside from using the mod, you can turn down some settings or drop the resolution to 720p.