ELDEN RING

ELDEN RING

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Killance 23 mart. 2022 la 15:13
2
Honestly it's a pretty fair review(Dunkey).
https://youtu.be/D1H4o4FW-wA

Game is good, but the scaling on damage from player and enemies is really off.
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Se afișează 121-135 din 304 comentarii
V Knives 23 mart. 2022 la 21:19 
He is never wrong
Ragnaman 23 mart. 2022 la 21:20 
Ya'll rumps need to praise the sun more :praisesun:
Editat ultima dată de Ragnaman; 23 mart. 2022 la 21:20
Killance 23 mart. 2022 la 21:21 
Postat inițial de Hiphoptimus Rhyme:
Postat inițial de JellyPuff:
But you don't want most of those tools to go unused. Players will eventually just gravitate towards the path of least resistance, so the more punishing or seemingly unfair the encounter, the more likely players are gonna get funneled into using the same strategies or cheese, that always works, if they get frustrated. This will completely ruin the selling point of trying to make the player feel accomplished by overcoming a challenge.
I don't get it. If it's not too hard it's too easy? How everybody handles the boss is on them, and I'm really not convinced it's that restrictive in pve. PvP clearly has meta builds, but I follow several channels that cover all the crazy builds you can do.

When you have to handicap yourself into a weaker build to make the game harder then the game isn't as hard as everyone says.

It's cheap to amplify enemy damage to near one shots and that does gravitate players towards the build with high success.

Sekiro is a great example of a hard game. Elden Ring is an example of an artificial difficulty.

Cheap=/=Hard
JellyPuff 23 mart. 2022 la 21:22 
Postat inițial de Hiphoptimus Rhyme:
I don't get it. If it's not too hard it's too easy? How everybody handles the boss is on them, and I'm really not convinced it's that restrictive in pve.
Having easy-ways out is perfectly okay - i like the new accessibility mechanics, like spirit summons - but you don't want to tune encounters so much, that the players feel forced into specific playstyles, especially with this many options. "Options" is the key word here. You want them to feel like options and not like requirements.
Dunkey??? Lmao???
Postat inițial de Killance:
Postat inițial de Hiphoptimus Rhyme:
I don't get it. If it's not too hard it's too easy? How everybody handles the boss is on them, and I'm really not convinced it's that restrictive in pve. PvP clearly has meta builds, but I follow several channels that cover all the crazy builds you can do.

When you have to handicap yourself into a weaker build to make the game harder then the game isn't as hard as everyone says.

It's cheap to amplify enemy damage to near one shots and that does gravitate players towards the build with high success.

Sekiro is a great example of a hard game. Elden Ring is an example of an artificial difficulty.

Cheap=/=Hard
I agree it's too easy, but that's the nature of these games.
It sounds like you don't lie the entire Souls franchise then. This game is very clearly not emulated after Sekiro despite borrowing a couple mechanics from it.



Postat inițial de JellyPuff:
Postat inițial de Hiphoptimus Rhyme:
I don't get it. If it's not too hard it's too easy? How everybody handles the boss is on them, and I'm really not convinced it's that restrictive in pve.
Having easy-ways out is perfectly okay - i like the new accessibility mechanics, like spirit summons - but you don't want to tune encounters so much, that the players feel forced into specific playstyles, especially with this many options. "Options" is the key word here. You want them to feel like options and not like requirements.
See this is my thing. They really are just options. And a lot of people view them that way. Some people refuse to use spirits. Some people refuse to summon fingers. Some people refuse to use bloodhound step. And they're all just as correct as the person using all of those. I'm sorry some folks here feel compelled to play certain ways, but they're not. Their personal experiences don't define an objective meta for the game.
Killance 23 mart. 2022 la 21:32 
Postat inițial de Hiphoptimus Rhyme:
Postat inițial de Killance:

When you have to handicap yourself into a weaker build to make the game harder then the game isn't as hard as everyone says.

It's cheap to amplify enemy damage to near one shots and that does gravitate players towards the build with high success.

Sekiro is a great example of a hard game. Elden Ring is an example of an artificial difficulty.

Cheap=/=Hard
I agree it's too easy, but that's the nature of these games.
It sounds like you don't lie the entire Souls franchise then. This game is very clearly not emulated after Sekiro despite borrowing a couple mechanics from it.



Postat inițial de JellyPuff:
Having easy-ways out is perfectly okay - i like the new accessibility mechanics, like spirit summons - but you don't want to tune encounters so much, that the players feel forced into specific playstyles, especially with this many options. "Options" is the key word here. You want them to feel like options and not like requirements.
See this is my thing. They really are just options. And a lot of people view them that way. Some people refuse to use spirits. Some people refuse to summon fingers. Some people refuse to use bloodhound step. And they're all just as correct as the person using all of those. I'm sorry some folks here feel compelled to play certain ways, but they're not. Their personal experiences don't define an objective meta for the game.

I literally bought every dark souls game at least two to three times. Steam also shows I have them put and put quite a bit of hours in them.

Dark Souls for Xbox 360.
Dark Souls 2 for PS3.
BloodBorne for PS4.
Dark Souls 3 for PS4.
Dark Souls for Switch.
Dark Souls 2: Scholar of the First Sin for Xbox One.
Dark Souls Remastered for Xbox One.
Sekiro for PS4.
Dark Souls 1, 2 and 3 for Steam
Elden Ring for PS5.

To say I enjoy these type of games is an understatement.
Editat ultima dată de Killance; 23 mart. 2022 la 21:32
giganova 23 mart. 2022 la 21:32 
Damage scaling for the player or enemies isn't the issue. The issue is players not realizing how important the Vigor stat is.
Killance 23 mart. 2022 la 21:33 
Postat inițial de giganova:
Damage scaling for the player or enemies isn't the issue. The issue is players not realizing how important the Vigor stat is.

Oh another who never watched the video. Getting a lot of those.
DaBa 23 mart. 2022 la 21:34 
Postat inițial de JellyPuff:
Postat inițial de Hiphoptimus Rhyme:
I don't get it. If it's not too hard it's too easy? How everybody handles the boss is on them, and I'm really not convinced it's that restrictive in pve.
Having easy-ways out is perfectly okay - i like the new accessibility mechanics, like spirit summons - but you don't want to tune encounters so much, that the players feel forced into specific playstyles, especially with this many options. "Options" is the key word here. You want them to feel like options and not like requirements.

You're never forced into any playstyle. The only barrier is skill, always. If you're stubborn and want to play through the whole game without adapting, you sure can do that. It will be harder, but easy things are not worth doing anyway.

"Feeling forced" to do anything is an illusion created by your lack of ability. The game never does any of that. You can literally beat any boss with any weapon in the game, naked if you so desire. The only limiting factor is how good you are. And you know what you have to do when you're not good enough, right? Get good.
Postat inițial de Killance:
Postat inițial de Hiphoptimus Rhyme:
I agree it's too easy, but that's the nature of these games.
It sounds like you don't lie the entire Souls franchise then. This game is very clearly not emulated after Sekiro despite borrowing a couple mechanics from it.




See this is my thing. They really are just options. And a lot of people view them that way. Some people refuse to use spirits. Some people refuse to summon fingers. Some people refuse to use bloodhound step. And they're all just as correct as the person using all of those. I'm sorry some folks here feel compelled to play certain ways, but they're not. Their personal experiences don't define an objective meta for the game.

I literally bought every dark souls game at least two to three times. Steam also shows I have them put and put quite a bit of hours in them.

Dark Souls for Xbox 360.
Dark Souls 2 for PS3.
BloodBorne for PS4.
Dark Souls 3 for PS4.
Dark Souls for Switch.
Dark Souls 2: Scholar of the First Sin for Xbox One.
Dark Souls Remastered for Xbox One.
Sekiro for PS4.
Dark Souls 1, 2 and 3 for Steam
Elden Ring for PS5.

To say I enjoy these type of games is an understatement.
Alright. So if Elden Ring follows the same formula as each of those games, how is its difficulty any more artificial than theirs?
Nyxtus 23 mart. 2022 la 21:38 
Guys, please, slow down! You're burning through our Copium™ supplies at an un-sustainable rate! We're running out of "LITERAL WHO'S" as well! Our Seethe-stocks are dwindling and our git-gud reserves are nearely depleted! CONSERVE!

https://i.imgur.com/GqjSWpT.png

LiTeRaLlY nEveR hEaRd Of Him!!!!!!
Editat ultima dată de Nyxtus; 23 mart. 2022 la 21:40
Metacour 23 mart. 2022 la 21:40 
You also have to remember that theres 700+ Levels to earn lol
Postat inițial de Hiphoptimus Rhyme:
Postat inițial de Andrew. (the weeblord):

Game scaling might be similar, but the sheer amount of speed and mechanical ability that is required for end game bosses is unrivaled (assuming you fight them fair and square). Some of them are faster than bloodborne bosses, but we definitely don't move at bb speeds.

Don't get me wrong. I welcome the change. It's hard as hell and I love it. To be honest, I'm so impressed by his completion times. lvl 140 in under 50 hours? Unless he was farming for levels in end game, that's genuinely incredible. Probably skipped a lot of bosses though.
Yeah but the sheer amount of tools at your disposal to handle mechanics is unrivaled as well. I've noticed a trend where people don't want to use them, whether or be ashen spirits, power shielding, bloodhound step, etc. I'm not saying the mechanics aren't more punishing, but the toolbox is bigger and more forgiving as well.

You confusing elements of classes and builds with tools.

Tools is what you have in Sekiro or in any characther game like Devil May Cry of Bayonetta.

Not every build can make ranged attacks. Not every one can make bleed damage and the list goes on.

Also, the main problem is when these tools are in really in fact just cheap tactics and cheese. As Dunkey described, things that every one have to do in one moment or other to progress in this game, like Mimic Tears. He is not a tool, he is just like a Konami code you use to win a fight without any effort.
Noeat 23 mart. 2022 la 21:42 
Postat inițial de Nyxtus:
Guys, please, slow down! You're burning through our Copium™ supplies at an un-sustainable rate! We're running out of "LITERAL WHO'S" as well! Our Seethe-stocks are dwindling and our git-gud reserves are nearely depleted! CONSERVE!

https://i.imgur.com/GqjSWpT.png

LiTeRaLlY nEveR hEaRd Of Him!!!!!!
i seriously have no idea who it is and nobody is able to answer..

Postat inițial de TotalTriscuit:
This 'rando' is more known among the SoulsBorne series than anyone you watch. Guaranteed.
and he is known for WHAT exactly?
is it speedrunner, or "loremaster" or he is running some challenges, or he is theorycrafter?
who is he?
who?
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Data postării: 23 mart. 2022 la 15:13
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