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Fordítási probléma jelentése
I eventually looked up where to get a staff and decided to go grab the meteorite staff, which is an absolute powerhouse in the early game.
Early game sorcery feels pretty good I think. You don't have enough FP to simply blast everything with spells, but when you do break out your magic it's very powerful. Late game is kind of disappointing, because you have enough FP to kill all the fodder with spells, but against tough enemies even the high end spells feel a bit anemic, and their FP efficiency is so poor that you just keep casting Glintstone Pebble.
Have the same feeling with progression. Bosses that don't really matter all that much can relatively easily get deleted, but aznything that doesn't is just you using glintstone pebble... Why glintstone pebble? Instant-cast and essentially the most efficiënt spell in the game. Sometimes I use rock sling, but that's only when the boss is slow enough or my summons can distract them, else it's nigh impossible to use due to how slow it is to cast. The same is true for most other spells. They're either way too inefficiënt or they're way too slow. Glintstone pebble just ends up being the most viable thing... Which is kind of boring. Oh sure, you could use Adula's moonblade or Carian greatsword or something, but that's only for the real rush-bosses... And even then, melee just ends up being better than magic in that case... Who goes wizard to only use CQC spells? Nobody.
It's a good spell, but just kind of awkward to use. You get stuck in that whole weird mode of playing where you intentionally don't face at the enemy until they are in the right position for a face full of swords.
Yea, that's so true. Anyone who's like "Carian Slicer is so powerful!" I'm just like... If I wanted to stab people with a sword I'd have just rolled a fighter.
Hybrid builds could be a great solution for the detailed endgame problems you described so I'm looking forward to test that out!
Sorcery was always more focused on timing than on positioning I'd say. When you're going for distance from the enemy you're almost never avoiding enemy attacks by dodging past them to get behind the enemy or going between their legs or anything like that.
Is that easier? In some fights definitely, but in fights where the enemy is hyper aggressive and can be on you in half a second I don't think so. Twin Princes is a good example of a fight where sorcerers had absolutely nothing going for themselves in DS3. They teleport to you, the most effective damage against them is dealt from behind, and you have relatively small windows for dealing damage when the younger prince revives the older one. Being a sorcerer in that fight sucks, because you're in melee no matter what and sorcery has no light attack spam to do max DPS when the younger prince is knocked down, so you have to fight them for way longer than you have to on a fighter.
The problem with hybrid builds for sorcerers in Elden Ring is that Ashes of War give fighters access to a lot of abilities that are simply stronger than any of the short range sorceries. While support sorceries do exist, there aren't anywhere close to as many and useful ones as support Incantations. There are some very strong weapons for dex/int hybrid builds, but those are ultimately about the weapon. Actually using sorcery to deal damage is an afterthought at that point.
Yea, seeing this all over the place when I enter summoning pools. Also way easier to use than Comet Azur, because it's not locked into a single firing direction that can sometimes cause the enemy to melt and sometimes completely waste your one dumb flask powered single use ability.
I honestly think incantations have fewer problems. They suffer similar issues when it comes to damage, but they have so much more to offer than just damage. But yea, the incantations that take Arcane are by far the most powerful.
From Soft went a little overboard with remaking Luck. Used to be a weird oddball stat that powered a tiny number of crazy fringe builds. Now it basically powers all the strongest builds.
Also some situations are safer for a melee character going between a giant's legs for example is a lot safer than running away, especially since they gave almost every enemy a really fast sonic attack that's super hard to dodge and isn't telegraphed.