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What i used was rock sling, magic glintblade, ranni's dark moon, stars of ruin, comet azur and meteorite of astel.
And use Wondrous Physick combined with cerulean hidden tear+ whatever else you prefer but that one is a must.
For gear such as armor, amulets and weapons i used.
Carian regal scepter+luzat staff and/or moonveil/dark moon greatsword and a random shield just for block on certain enemies such as malenia.
For amulets i used ritual sword talisman,dragoncrest greatshield, graven-mass and graven-school, i didnt use magic scorpion charm until ng+ but i used these in ng.
Armor doesnt really matter, unless you go for very specific spells,like snow witch hat, etc..
Otherwise just use whatever armor you like that looks cool.
I just reach ng++ myself and i gotta say..
It was strong in NG, also strong in ng+ up until ashen capital, after that it started to fall off.
But yeah, as pure sorcerer you are kinda 100% forced to use a spirit summon, either to help you with dmg, or just there to steal aggro from bosses,
I feel like bleed is the only viable option in ng++ unless you are a master of dodges and blocks.
Depending on the boss i started off with dark moon spell, then physicks flask and then blast away with comet azur or astel spell.
Something to take into consideration if you didnt already know.
Astel spell does far more dmg than comet too, but astel is harder to use tho so its very situational, even more than comet.
But im lvl 266 now.
With 45 or 50 vigor,
40'ish mind (got 230 fp),
33 faith,
40 endurance,
i think i had 20 arcane.
99 Int
As for str and dex, i just put my remaining points in that, but mainly dex.
But those stats+ my gear, it just shreds bosses, or did up until ashen capital in ng+ :P
And then complain that it sucks. Ofc it does, duh. As a caster you want to cheese the hell out of the game so you use everything possible to do that.
But I guess this is pretty much the mentality of people saying "We need an Easy mode" without understanding what makes builds so incredibly powerfull and strong. It's not a single spell or Weapon... it's the combination of different things to make it powerful. Which is also called a build and that doesn't only consist of your attributes.
Exactly what being a mage is about. Manipulating everything in the world to bend to your reality. Im actually progressing without summons this time. Its not too horrible yet. Just did one of those dog knight things in a small room. Just took a little rethinking after a few attempts to figure out the right combo of spells and rolling.
I'm doing NG++++ in a slower pace now with full int build. I will come around all bosses again. Will tell you when I'm done with that in a few weeks or so. But until then you guys probably moved along and understood how you make magic more potent.
Yeah but for some people this seems to be rocket science.
*STR Guy with a boat anchor or some other cartoon cave man weapon uses a weak summon* "Ugh, baby player using summons, for babies. Summons should never have been put in the game!"
*Wizard tries to wizard his way to victory* "Wow, look at this idiot not using summons. If you are not spamming summons you are playing wrong."
No one forces you to. But don't complain then when the game is getting way harder. Magic is still very strong though but you actually have to do mechanics.
Depends on ng+ level..
On ng and ng+ you really dont need mechanics as a pure sorcerer xD
Other than a few selected bosses.
All I can say is: Enjoy the f-ing game... and stop meta gaming because your famous youtuber or streamer does it so well. Guess what they have the entire day every day to achieve this because they make a living off of this.
And yes this is the usual "git gud" post.
this game is already very long and ng+ is a challenge run, when you play easymode there is no reason to play ng+ since it beats the whole purpose of a challenge.
i had mage chars in ds2 and 3, it always is easy mode. it is not about damage, it is about being extremely safe at all times!
you can always keep your distance and not be at danger of taking any hits. you can use light armor and do fast rolls that increase roll range to about double so you are insanely hard to hit for a boss..
in ds you had 1-2 weapons that scalled with int at most, here pretty much every thing can be enchanted to scale with int and most legendary weapons start with int scalling..
that is just crazy. you get both spells and strong weapon for free!!!
so your arguments about fp do not hold. you can just use regular weapon to deal with trash mobs as every other character would. if you don't have enough fp to finish 1 single boss, its an other issue...
hell you even get different damage types on both sorcery and faith.. in ds you atleast had bosses with very high resist to punish mages. here you don't even suffer from ressists!!!
Yea, they exist, but quite frankly, those fights are a design flaw in this game, not proof that sorcerers are good. Being able to trivialize many boss fights with cheese does not make the sorcerer experience better. It makes it worse because it isn't actually fun to win that way, and the real gameplay that you're looking for doesn't get fixed if everyone reduces the whole sorcerer experience down to a single awful design decision From Soft made.
The infinite FP flask is an abomination that shouldn't exist, because it's why "one shotting" is even possible with spells that you can just hold down for as long as you have FP. This kind of nonsense was not in any of the previous games, and it's honestly just crap that it defines spellcasters in this one.
That's ultimately my problem with this. If you play Dark Souls 3 every single boss fight is a real fight for a sorcerer. There are some fights that are extremely difficult for sorcerers, there are some fights that are really easy for sorcerers, but at the end of the day every fight is a real fight. In this game you can cheese your way past tons of the bosses by using broken mechanics, and we're supposed to accept that as a good reason why sorcerers don't need to be well balanced and fun to play when that doesn't work or you don't like playing that way.
Yeah yeah, sorcery is weak because it can't do everything. U can't have all the stats (Well u can but u have to pump almost everything into Int and mind). It's the weakest thing in the game because Flasks are so very rare... 7 Mana flasks and 6 HP Flasks by the time u get to mid-late game just isn't enough. If it has some drawbacks it means u can't say it's strong at all. It's just awful. U can't just one shot every boss with 1 spell and the ones u can don't count. If the boss manages to attack u and u have to save stamina, instead of just attacking, to dodge that means sorcery is weak. Oh no u can't just use every spell and have to look for openings to attack or use flasks? Sorcery is weak then. Every single spell needs to be equally useful and powerful or else sorcery can't be called strong. Late-game u have to start investing in other stats to remain viable? Too weak.
All these other builds just don't run into any of the problems sorcery does at all. It's just sorcery that runs into them. Dealing with Boss timing, getting one shot without investing into defense, stamina management, running out of FP, etc. Just Sorcery problems.