ELDEN RING
UnlivingEnd 23 มี.ค. 2022 @ 11: 04am
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I've never understood how anyone could think that Magic makes the game easy
Once you run out of sp mid boss fight or just mid fight you automatically loose.
โพสต์ต้นฉบับโดย Eventide:
A vast majority of the vocal people in the community are toxic and stupid.. They see ranged as just being flat out OP at all times because you aren't the big dumb brute type. The problem is if we do run out of FP we're screwed.. if the enemy targets us mid cast we're screwed.. we lack armor to be able to really withstand anything since our stat investment is so stupidly high into int or faith then mind in order to get decent damage and FP.

For sorceries you *need* 80 int asap it changes the game so much once you finally have your damage capped.. Meanwhile melee builds can easily get to like 40-45 str or dex and just stay there and do great damage.

Hilariously most melee builds out damage the magic too..
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กำลังแสดง 91-105 จาก 186 ความเห็น
Al3XD 23 มี.ค. 2022 @ 11: 48pm 
Played both melee and caster until the end of the game (because one shooting early bosses with magic and saying it is OP makes no sense), and melee is definitly much easier.

Those saying magic is easy because you just stay away from bosses and cast show you never played a caster : it's not Demon Souls, bosses rush at you to close the distance in Elden Ring, on top of other problems caster have now.
With 80 INT and +10 staff damage is terrible out of some 5 seconds casting time spells, much lower than 40 STR or 40 DEX melee build.
Only effective Magic with decent FP cost and damage is Carian Slicer, which means basically playing melee style...
แก้ไขล่าสุดโดย Al3XD; 23 มี.ค. 2022 @ 11: 52pm
โพสต์ดั้งเดิมโดย Frozen Dervish:
โพสต์ดั้งเดิมโดย Eventide:

Nobody at any point said that having an int weapon isn't part of the build, but it's not part of magic itself. What's the point of being a pure caster when you have to constantly fall back on "old reliable"? That type of idea is more for when mages actually have the damage to back it up.. but we really don't here. Most enemies take like 3 great glintstone shards to kill and I have a +9 Lusat's staff and 80int. If I hit them with moonveil it's like 3-5hits. If my melee is going to do relatively the same as my magic, what's the point of my magic?

If you're going to say fall back to a weapon instead of your magic, why even be a mage? At that point you'd be better off being a hybrid caster and it'd make more sense. If I'm going to go pure mage I should be able to use nothing but magic and clear things. Bosses you can easily clear with just magic, but clearing the dungeons is hard, but not impossible. Not really because of FP but because of the low damage of spells.

I have +9 Lusat's staff, 80 int, a talisman increasing my sorcery damage by 8%, a talisman increasing charged sorceries by 12%, a talisman reducing FP cost but increasing my damage taken, and on top of that have the spellblade set on which increases glintstone sorcery damage.. and yet my damage is *still* less than when someone just smacks something with a sword.. I'm practically maxed out and they're doing more than me.

I'm gonna point out the spellblade set is only for ash of wars with glintstone.

I'm also gonna point out I've done a full mage run. Icecrag/Adula's is bae.

Yes FP is finite so skip enemies and run directly to boss.

Yes you will need to use a spirit ash if you decide to pure mage it's unavoidable on most fights thanks to animation locks.

Yeah it increases the skills not spells should have said that, but even they're weak. FP being finite so you have to just run straight for the boss is really stupid. Having to use a spirit ash is fine since that's just a thing anyone can do. However, that doesn't mean suddenly you're just always safe. It mostly just takes it from the boss is 100% on you to it's on you like 50% of the time.. so it helps but it's just like having another player.
Maru 23 มี.ค. 2022 @ 11: 49pm 
Magic is definitely difficult if you don't use a summon. It's near impossible because the later bosses don't give you enough time to cast. Radagon is a perfect example. Why do you think so many have resorted to the comet azur cheese? Because it's the only spell that can kill bosses. Coop is even worse 3 HP flasks and 3 fp flasks. Wow yay.
แก้ไขล่าสุดโดย Maru; 23 มี.ค. 2022 @ 11: 51pm
Jason 23 มี.ค. 2022 @ 11: 51pm 
โพสต์ดั้งเดิมโดย Maru:
Magic is definitely difficult if you don't use a summon. It's near impossible because the later bosses don't give you enough time to cast. Radagon is a perfect example. Why do you think so many have resorted to the comet azur cheese? Because it's the only spell that can kill bosses.
Maybe it's just me but also maliketh was so much easier as melee for me.
Tested out every build, I find melee and even archery more reliable than sorcery at boss take downs, the downsides for some of the spells make no sense like the high stamina cost, the good spells cost more stamina than heavy attacks and certain aoe spells take far too long to cast when it requires you to hug enemies. Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out. Real easy mode are the weapon arts, but no ones gonna really be honest about it while they cry about magic.
แก้ไขล่าสุดโดย G-Yuki; 23 มี.ค. 2022 @ 11: 52pm
Al3XD 23 มี.ค. 2022 @ 11: 55pm 
โพสต์ดั้งเดิมโดย Gundam Yuki:
Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out.

This.
"Oh I watched youtube video, wizard casts big kamehameha and one shoots bosses, magic is OP needs nerf."
But youtuber never uploaded the 30 failed attemps to cast and being interrupted, and one shooted himself...
โพสต์ดั้งเดิมโดย Gundam Yuki:
Tested out every build, I find melee and even archery more reliable than sorcery at boss take downs, the downsides for some of the spells make no sense like the high stamina cost, the good spells cost more stamina than heavy attacks and certain aoe spells take far too long to cast when it requires you to hug enemies. Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out. Real easy mode are the weapon arts, but no ones gonna really be honest about it while they cry about magic.
Sounds like you are just trying to R1 spam. That is a personal skill issue, NOT a commentary of Sorcery itself. There are fast spells that do as much damage as a melee weapon's R1, activate faster, can be sped up with cast speed items, and are safer than being in melee range. Then when the boss is animation locked, you can use bigger spells. Then when you are out of FP and flasks, you can still fall back on an int scaling weapon.
r 24 มี.ค. 2022 @ 12: 07am 
As someone who did multiple NG with tons of builds, Magic is ez mode.

Literally two bosses that have magic resist for main quest, one can be ignored, other can just be Moonveiled in 5s flat.

Wow, hard. Rest of the game? Bloodhoundstep + Glintstone pebble. Legit makes anything ez af.

Run out of FP is your demise? Really? so you can't chug 1 pot?

Imagine what happens when you try to play Melee, get hit and need to heal and you're at point blank range lol.

Apparently if you struggle with trying to get one FP pot out at massive range with bloodhound step to help, you ain't gonna work on melee.

Also Melee has more DPS? W@T Glintstone Pebble does same DPS/more than most endgame +25/+10 weapons lol. That's the FIRST spell you get access to.

Imagine Comet Azure.. :V
แก้ไขล่าสุดโดย r; 24 มี.ค. 2022 @ 12: 09am
โพสต์ดั้งเดิมโดย Gundam Yuki:
Tested out every build, I find melee and even archery more reliable than sorcery at boss take downs, the downsides for some of the spells make no sense like the high stamina cost, the good spells cost more stamina than heavy attacks and certain aoe spells take far too long to cast when it requires you to hug enemies. Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out. Real easy mode are the weapon arts, but no ones gonna really be honest about it while they cry about magic.
Founding Rain of Stars.. the amazing looking legendary spell that you have to basically stand beside the enemy to hit them- oh wait they moved in the like 10 seconds it took for the spell to start.. not to even mention the cast time. But yeah when it hits it's great.. Though it'll only hit like 1% of the time you use it most likely.. unless it's a stationary target.

Or how about Loretta's Mastery? One of the other spells they show off in the trailer on a the very first dragon you come across.. I was so excited for that magic bow spell when seeing it before release.. then I get it and I'd be better beating the enemy to death with a wet noodle.. the damage to FP ratio is stupid.

There's seriously 70 sorceries in the game and only like 5 are good to use. But you know.. because of that meme of Comet Azur.. MAGIC OP!!!!
r 24 มี.ค. 2022 @ 12: 11am 
โพสต์ดั้งเดิมโดย Eventide:
โพสต์ดั้งเดิมโดย Gundam Yuki:
Tested out every build, I find melee and even archery more reliable than sorcery at boss take downs, the downsides for some of the spells make no sense like the high stamina cost, the good spells cost more stamina than heavy attacks and certain aoe spells take far too long to cast when it requires you to hug enemies. Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out. Real easy mode are the weapon arts, but no ones gonna really be honest about it while they cry about magic.
Founding Rain of Stars.. the amazing looking legendary spell that you have to basically stand beside the enemy to hit them- oh wait they moved in the like 10 seconds it took for the spell to start.. not to even mention the cast time. But yeah when it hits it's great.. Though it'll only hit like 1% of the time you use it most likely.. unless it's a stationary target.

Or how about Loretta's Mastery? One of the other spells they show off in the trailer on a the very first dragon you come across.. I was so excited for that magic bow spell when seeing it before release.. then I get it and I'd be better beating the enemy to death with a wet noodle.. the damage to FP ratio is stupid.

There's seriously 70 sorceries in the game and only like 5 are good to use. But you know.. because of that meme of Comet Azur.. MAGIC OP!!!!

Nah to be honest, Bloodhound step and Glintstone Pebble allows you complete invincibility and about 2-3k dps.

How you can fail with those two is beyond me, triviliazes the game.

<- did multiple playthroughs already on different builds

No need for Comet Azure or anything
แก้ไขล่าสุดโดย r; 24 มี.ค. 2022 @ 12: 11am
โพสต์ดั้งเดิมโดย D. Flame:
โพสต์ดั้งเดิมโดย Gundam Yuki:
Tested out every build, I find melee and even archery more reliable than sorcery at boss take downs, the downsides for some of the spells make no sense like the high stamina cost, the good spells cost more stamina than heavy attacks and certain aoe spells take far too long to cast when it requires you to hug enemies. Yeah when people believe magic is easy mode, I have some doubts about it after testing it all out. Real easy mode are the weapon arts, but no ones gonna really be honest about it while they cry about magic.
Sounds like you are just trying to R1 spam. That is a personal skill issue, NOT a commentary of Sorcery itself. There are fast spells that do as much damage as a melee weapon's R1, activate faster, can be sped up with cast speed items, and are safer than being in melee range. Then when the boss is animation locked, you can use bigger spells. Then when you are out of FP and flasks, you can still fall back on an int scaling weapon.

Hilarious how you just instantly assume something then rant about it and insult the person's skill level because of your assumption.. is that really the extent of your intelligence? "I'm going to make up this scenario in my head and ridicule you for it!"
You realise that.

A. There are weapons that scale with int and do tons of damage anyway.

B. You can use an FP flask.

C. There are talismans to reduce FP costs.

D. You can get a huge amount of FP if you level mind i think it is.

If you are running out of FP mid fight then you clearly doing something very wrong as nobody else is having this issue.
r 24 มี.ค. 2022 @ 12: 12am 
โพสต์ดั้งเดิมโดย Kalvix:
You realise that.

A. There are weapons that scale with int and do tons of damage anyway.

B. You can use an FP flask.

C. There are talismans to reduce FP costs.

D. You can get a huge amount of FP if you level mind i think it is.

If you are running out of FP mid fight then you clearly doing something very wrong as nobody else is having this issue.

To be honest I was using the Staff that increased FP costs and still had 0 issues.

Not sure how people are running out of FP.

Maybe they are playing this game like Skyrim? Would make sense considering a lot of people asked for passive FP regen already.
แก้ไขล่าสุดโดย r; 24 มี.ค. 2022 @ 12: 12am
โพสต์ดั้งเดิมโดย Kalvix:
You realise that.

A. There are weapons that scale with int and do tons of damage anyway.

B. You can use an FP flask.

C. There are talismans to reduce FP costs.

D. You can get a huge amount of FP if you level mind i think it is.

If you are running out of FP mid fight then you clearly doing something very wrong as nobody else is having this issue.

A. Nobody said there isn't int weapons. They aren't magic.

B. Nobody said you can't use FP flasks, but you do sacrifice your healing for it.

C. There is *one* talisman to reduce FP costs and it increases how much damage you take.. like we didn't take enough damage already.

D. So we have another stat to invest in.. mind.. so now we have int, mind, vigor, and whatever else we want. Likely more endurance for stamina and equip load since those help a lot too. You need 80 int for the soft cap and about 30 mind for it to be a comfortable level of FP.. so it's also a higher stat investment than a str or dex build.
r 24 มี.ค. 2022 @ 12: 20am 
โพสต์ดั้งเดิมโดย Eventide:
โพสต์ดั้งเดิมโดย Kalvix:
You realise that.

A. There are weapons that scale with int and do tons of damage anyway.

B. You can use an FP flask.

C. There are talismans to reduce FP costs.

D. You can get a huge amount of FP if you level mind i think it is.

If you are running out of FP mid fight then you clearly doing something very wrong as nobody else is having this issue.

A. Nobody said there isn't int weapons. They aren't magic.

B. Nobody said you can't use FP flasks, but you do sacrifice your healing for it.

C. There is *one* talisman to reduce FP costs and it increases how much damage you take.. like we didn't take enough damage already.

D. So we have another stat to invest in.. mind.. so now we have int, mind, vigor, and whatever else we want. Likely more endurance for stamina and equip load since those help a lot too. You need 80 int for the soft cap and about 30 mind for it to be a comfortable level of FP.. so it's also a higher stat investment than a str or dex build.

Bruh I literally ran through the entire game as a joke while using the staff that INCREASES FP consumption.

Also no you don't need Stamina or equipload, base 10 END gives you enough to fire off about 20-25% of Boss HP with just glintstones in one bar.

"We have to give up our healing"

Bruh just because Weapon arts are so good, most people are running FP flasks now, not just mages, everyone giving up their healing, git gud. Stop pretending chugging 30m away while enemy is locked in an animation is hard.
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กำลังแสดง 91-105 จาก 186 ความเห็น
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วันที่โพสต์: 23 มี.ค. 2022 @ 11: 04am
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