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Melee also has much higher stagger with just about every attack. So you can typically stun lock most PvE enemies unless they're high poise, which can be countered in other ways. Melee also has a much lower stat investment into str or dex for damage.. so you get a lot more into vigor and endurance meaning you get more HP, more stamina, and much heavier armor for more poise and defenses. As for rolling, typically in these games the best way to roll is *towards* the enemy which ends up with you actually closer to them, evading the attack, and in a perfect spot to start attacking.
Meanwhile the only argument people typically come up with for why magic is "OP" is "YOU'RE RANGED!".. while that's true, the mage also has little to no defenses (even their magic defenses are usually absolutely horrible) and little health as well..
I know the game is open world so you can go practically anywhere at any time, but there is still a general idea of what level you should be in an area and Caelid's is actually higher than Liurnia's.
Or you could just level Vigor you know. Vigor isn't just a melee stat.
Majority of the community is just playing the game and not ♥♥♥♥♥♥♥♥♥♥♥ the forums. But yes, crybabies and elitists are loud & annoying.
As I've said, melee builds are ridiculously powerful. The colossal weapons on bosses do ridiculous amounts of damage.. or you can go lighter and dual wield status effects and just melt through enemies that way..