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You almost can, but you will feel the game actively fighting you the entire way through.
This is by design.
There are quite a few unfortunate limitations to co-op everyone interested in it should be aware of. If you're not completely familiar with it, I would definitely recommend reading the overview linked below as Elden Ring's co-op is not like the traditional co-op found in most games, and it can be quite restrictive by comparison.
Things to be aware of if you're getting Elden Ring for its co-op.
It does leave much to be desired.
Game of the Year and all that. >.>
No it doesn't. It was never meant to be played totally 100% co-op.
Go play an actual co-op game if that's what you want.
I want no-holds-bar co-op, no limits, just tons of players vying for the top.
the top
I'm not getting angry at all. Simply told you the game wasn't meant to be played how you want it to. You're the one whining about it.
Instead of telling others to touch grass, maybe just stop being a massive crybaby.
Oh stop. Long time fans of Fromsoftware's games will typically summarize all of this by simply explaining that the co-op in Elden Ring is very similar to how it worked in the Souls series. However, the developers had made it very clear that they were trying to attract new players with Elden Ring, players who may have been turned off by their earlier games. Thus, simply telling a player that co-op in Elden Ring works like co-op in Dark Souls is unlikely to be helpful if they lack any knowledge of what that means.
On top of this, the official marketing on the co-op feature has been described as vague at best, and potentially misleading. This has likely led to some understandable confusion for new players, as most of the information above isn't explained by the developers anywhere. Rather, the official statements on co-op have been like the ones below:
On top of that they released videos of two players having a co-op adventure through the world together, as if that were a thing.
I suspect most players who are unfamiliar with the Souls series are not thinking of Souls-style co-op whenever they come across developer-provided statements like these. I believe it is more likely they are thinking of the more traditional method of co-op you can typically experience in standard co-op games, where both a host and their friends have exactly the same experience when playing the game together.
In fact, I think it would be fair to say that even long time Souls fans were also forced to make a number of assumptions about co-op, given the lack of official information available. And being familiar with Souls-style co-op, a long-time fan's assumptions likely gravitated (naturally) to the mechanics of previous Souls titles. But ultimately there was no way for any of us to really know for sure until we viewed demonstrations of the feature by other players who have had early access to the game.
If you want to fault anything for the confusion, fault the marketing material.