ELDEN RING

ELDEN RING

View Stats:
MythN7 Mar 23, 2022 @ 8:21am
NG+ talismans and many loots bad design. suggestion included.
So, in the first play you have many upgrades to the talismans, but you can get them while skipping the lower ranked versons.
But in NG+ you just get the same ones, if we could wear 2 of the same booster, i would be somewhat on board.

What would be better is, youdont place higher ranked versions in the map, just the same one multiple tiems, so what ever one you go to, is +1, then the next is +2, as in, each time you collect the same talisman you already got, it would add +1 to it.

Then its effect could be on a scalar. This would make NG+s alot more fun, and less about just grinding more and more levels, also giving EVERY talisman very slight improvement per NG+ since you cant drop these for friends you cant exploit this either.

The same should go for ash summons, if you collect one you got already, you get a free rank up instead of a 2nd one you cant ever summon.

Now about the flask, you have a charm for talisman, that increases how much flask restores for both mana and hp. well, when i got to NG+ i thought GREAT!! i can level it up to the point i dont need to use that talisman, nope, it maxed out at like something about level 13, and at 14 charges.

Well, as it levels up, you need more and more and more seeds, so why not let us just keep adding charges, this is espically needed for mele caster hybrids, or straight up mele builds where 2 or 3 cure poison base spells, drain your full mana. And if your on your 4th NG+ you should be able to heal your full bar without the boost flask talisman in all respects.

The alter garments is a let down, as NOT!!! a single peice has an upside to the altered otehr than looks, and lower weight, which loses more armor value than weight, without adding any positive what so ever.
These alterations should be like the ash of wars, where you can pick heavy, quality, or status type to boost things, such as:
-Heavy would make the armor way heavier but drasticly up poise.
-Keen, would drasticly lower weight, without hurting the armor value, but destroy the armors poise value
-Quality, would be a sliver of the previous 2 combined.
-Then the status ones would be just akin to standard but give your resistance / defense against that type a massive boost, while lowering all the other status types to a smaller degree as the offset.
-All the armor peicers should be editable in this way, not just a very select choice of head gear, and the chest items.
If all this is really not your peice of cake, the npc tailor should alter them with more benifical stat rates than you can yourself, as the 500R cost to alter yourself is nothing compared to the effort of getting him.

This has been my feedback on the talismans and armor alteration for people that want to cont feeling a progression in NG+s
< >
Showing 1-6 of 6 comments
⭕TheSodaman Mar 23, 2022 @ 8:24am 
I'd kinda like that talisman upgrade idea, but probably because we can't equip two of the same type.
Kyutaru Mar 23, 2022 @ 8:26am 
Another awful game design decision... when I get the same two-hander, I can't two-hand it because I'm already two-handing it. They should give us more hands in NG+. Each new game should add 2 more hands to the player until we look like Godrick by NG+7.
Vulture Mar 23, 2022 @ 8:27am 
Honestly, what I think would work the best is to simply have bundles of things like...Miquella's Lily, Trina's Lily, Arteria Leaf, etc (the rare single harvest or spend X hours grinding for a small stack at end game) where the talismans you already have sit.
TheBoyAlex Mar 23, 2022 @ 8:28am 
I understand your feedback, but the thing with talisman having more "+" will never be implemented because it will disrupt the balance of PvP even more.

Tbh I would like to upgrade armor like you said. We had this back in DS1. And altering every piece of armor like you said, is not a bad idea.
Last edited by TheBoyAlex; Mar 23, 2022 @ 8:29am
MythN7 Mar 23, 2022 @ 2:34pm 
Originally posted by TheBoyAlex:
I understand your feedback, but the thing with talisman having more "+" will never be implemented because it will disrupt the balance of PvP even more.

Tbh I would like to upgrade armor like you said. We had this back in DS1. And altering every piece of armor like you said, is not a bad idea.
cant see a major issue with it, cause the one that raises max hp, just got the +2, and it ONLY! raises my max hp by +17 more than what the +1 version does. all these talisman values are incredibaly small when your looking at the jump in value from the ones that have a +1,+2 varient already, that it wouldent throw pvp out of balance, but yet make you that 1% or so stronger each one against pve.
also, if you are good enough to get to several NG+ your good enough to pvp competitivly no matter what your gear is in terms of trinkets.

Also, they put many +2 able to get before you can even access the +1 varient on a few of the talismans, so it makes getting that loot just depressing.
H3llF!r3 Mar 23, 2022 @ 2:38pm 
Originally posted by TheBoyAlex:
I understand your feedback, but the thing with talisman having more "+" will never be implemented because it will disrupt the balance of PvP even more.

Tbh I would like to upgrade armor like you said. We had this back in DS1. And altering every piece of armor like you said, is not a bad idea.
false problem, lock talisman to +1 in pvp. this game is a SOLO journey. pvp/coop is side effect. balance shouldnt spin around, its just lazyness disguised into falacy.
Last edited by H3llF!r3; Mar 23, 2022 @ 2:39pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Mar 23, 2022 @ 8:21am
Posts: 6