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anyway, theory about DS3 players is really true :(
to let you understand.. streamers, speedrunners, ppl who do any challenges.. know about DS3 fans.. and dont like them.. because DS3 fans are usually toxic and blame game for their own incompetency.
it is something like when u take LoL community from MOBA fans
not about the broom thing about not rolling at the first sign of an attack.
but you take it as you want if you feel shoving a broom up your backside will help you get better im not going to judge
see?
there's a few moves you can jump over and get a cheeky jump attack in but even still some of them are mid combo and doing R2 is too much recovery, you're likely getting smacked for it so it's barely meaningful.
fire giant spends half the fight rolling away. elden beast spends 75% of the fight running away. maliketh ph1 is good, ph2 is a ♥♥♥♥♥♥♥ spazz again spending a good portion of the fight airborne, but he's squishy and the item to parry him is so dope i give him a pass. horah loux might as well be a punching bag. godskin duo might be the most annoying fight in souls history unless you cheese it with sleep arrows or just summon for it because ♥♥♥♥ that.
idk. i'd say for the most part the bosses are the weakest part of Elden Ring. lots of diccriders in here will have an aneurysm about that and call me a scrub or whatever but honestly they're just noise lol. game's great but a large chunk of the bosses feel more like a chore than an exciting encounter. maybe that's a fault of using bloodborne boss speed without giving players bloodborne movement but idk. difficult to say because i feel like there's a ton of similarities in boss design but in bloodborne the fights were WAY more exciting and engaging and i never felt like i had to wait around like i do half the time in Elden Ring.