ELDEN RING

ELDEN RING

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Nik Sep 27, 2021 @ 8:32am
It better have a better magic system
Moving to FP was a step in the right direction but so far the spells in souls games are straight up boring. A shame since I like the difficulty but never liked melee combat in any game.

If they upgrade the spell variety I will deadass cream myself and buy it day 1. How about u guys? Anyone cares about magic or do you prefer big swords going swoosh?
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Showing 1-15 of 18 comments
It's all about the great club or the large club going bonk, always have always will be.

From time to time it's nice to SS or GLS things though, so new spells would be welcome.
Almaz Sep 27, 2021 @ 10:34am 
can you name at least one game with interesting spells? i guess there is none of such games and playing as sorcerer/pyro/cleric is too boring, imo.
Last edited by Almaz; Sep 27, 2021 @ 4:28pm
Nik Sep 27, 2021 @ 11:11am 
Originally posted by Almaz:
can you name at least one game with interesting spells? i guess there is none of such games and playing as sorcerer/pyro/cleric is too boring, imo.
Skyrim was okay and got really good once you slapped like 2 magic mods on it. Even DS2 had some actual spell variety.

Magicka had a very interesting system but for obvious reasons it wouldn't work in a Souls game.

I ain't saying that Elden Ring needs some super deep magic system, but I think it's time to upgrade from the ususal "haha magic pellet go woooosh". Maybe make spells chargeable? Allow more movement when casting? I dunno, something.
Coin Sep 27, 2021 @ 11:38am 
Originally posted by Almaz:
can you name at least one game with interesting spells? i guess there is none of such games and playing as sorcerer/pyro/cleric is too boring, imo.

Bloodborne has way cooler magic than DS.
YoshiKombat Sep 27, 2021 @ 1:18pm 
I never cared for Sorcery in these games. Pyro and Miracles were ok, but Sorcery has been straight up boring like you said. I made a post about the magic system as well but moreso on improving the playstyle with combat mechanics and fp regen. But yeah, spell variety is lacking to make it fun for me. Sorcery is essentially different degrees of blue orbs. I would love to see spells like in The Convergence mod for DS3, Arcanum for Skyrim, or even Spellbreak but with a balance to difficulty cause a lot of those spells just break the game.

https://youtu.be/1qsJdCP5bk4

https://youtu.be/Lz-S5B1y0DI

https://youtu.be/n6MRg-D3T-w
elkapp Sep 27, 2021 @ 2:17pm 
You know what would be cool?
Being able to buff spells more or less the same way in DS you can infuse melee weapns. Kind of a "sidegrade" buff that however if done with a bit of attention could make "samey" spells more interestings (example: a "classic dart" could be specialized in a projectile with small AoE that deal more damage and cost more FP, a homing version that's a bit faster with more range but deal less damage, or a version that slows the projectile significantly, but inscrease a lot the direct damage and deal a minor DoT).
Nik Sep 27, 2021 @ 3:02pm 
Originally posted by YoshiKombat:
I never cared for Sorcery in these games. Pyro and Miracles were ok, but Sorcery has been straight up boring like you said. I made a post about the magic system as well but moreso on improving the playstyle with combat mechanics and fp regen. But yeah, spell variety is lacking to make it fun for me. Sorcery is essentially different degrees of blue orbs. I would love to see spells like in The Convergence mod for DS3, Arcanum for Skyrim, or even Spellbreak but with a balance to difficulty cause a lot of those spells just break the game.

https://youtu.be/1qsJdCP5bk4

https://youtu.be/Lz-S5B1y0DI

https://youtu.be/n6MRg-D3T-w
I actually care the most for Sorcery (because it looks cool) and it pains me that it's the most gutted school. All spells are pretty much "slow magic pellets go brrr". At least Pyro has fast casting + some AoE and Miracles have the whole point-blank schtick and actual support spells...

DS2 had a decent-ish spell variety but of course we ignore DS2
Last edited by Nik; Sep 27, 2021 @ 8:56pm
Almaz Sep 27, 2021 @ 4:12pm 
Originally posted by Coin:
Originally posted by Almaz:
can you name at least one game with interesting spells? i guess there is none of such games and playing as sorcerer/pyro/cleric is too boring, imo.

Bloodborne has way cooler magic than DS.
bloodborne has magic??? wow i didn't know that, really. I'll check it out

Edit: well... it's not that type of magic we are talking about (except for a couple of spells), and tbh most of spells I've seen looks like weapons art or items like dragon head and body in ds3
Last edited by Almaz; Sep 27, 2021 @ 4:29pm
YoshiKombat Sep 27, 2021 @ 4:15pm 
Originally posted by Nickname#4:
I actually care the most for Sorcery (because it looks cool) and it pains me that it's the ost gutted school. All spells are pretty much "slow magic pellets go brrr". At least Pyro has fast casting + some AoE and Miracles have the whole point-blank schtick and actual support spells...

DS2 had a decent-ish spell variety but of course we ignore DS2

Well, hopefully they will add variety to Sorcery in this game. Fingers crossed.
Blozzy Sep 27, 2021 @ 6:23pm 
Well, they showed Sorcery gameplay many times in the trailer and in the leak trailers, that could indicates theyre improving it, atleast thats what i thought. About FP system is already good, but they need to make FP, and Estus item easier to replenish since its open world
Freak4Leeks Sep 28, 2021 @ 1:47am 
Originally posted by Almaz:
can you name at least one game with interesting spells? i guess there is none of such games and playing as sorcerer/pyro/cleric is too boring, imo.

1 Dragons Dogma
2 Dragons Dogma
3 Dragons Dogma


Balance be damned i am yet to find a game with such bad ass magic, summon meteors, tornados, massive ice spikes, magic archers and such are cool as hell as well.
FlintX Sep 28, 2021 @ 6:46am 
Well If the casting animations were a bit more flashy magic wouldn't feel so boring to use in DS games. A big part what does make it uninteresting to use is exactly how lame it looks. And also having you character complete stoping still to throw a spell in the heat of battle in most cases. Some spells even have the character calmly chanting or doing gestures in a very methodical way for like summoning a few energy orbs above his head.

DS3 did a better job with the animations, especially with magic like the soul sword/dark sword or Friede's ghost scythe and other stuff but besides that there isn't anything too much attractive visually.
I was never a mage guy in most games I play to begin with, but DS magic system never made me want to try a spell build in the series. The same goes for the ranged weapons system to some degree. Both systems look very subpar when compared to melee system.
I actually preferred the spell slot system to FP. Then again I say that with DS2 in mind where, admittedly, they really should've gave the interesting spells more casts. You can have this awesome amount of spell variety but the painfully low amount of casts on awesome stuff like focus souls and soul flash was always a tad disappointing.

And then in the process of trying to be not-ds2 they took out most of the interesting spells when heading over to DS3. Only adding back some of the interesting ones with DLC (Like dark greatsword returning as Old Moonlight), but still leaving out a lot of the more interesting utility ones like shockwave, soul flash, etc. And removing a lot of the cooler spells like soul vortex, focus souls, Unleash Magic, Soul bolt, etc. Replacing them with a bunch of boring projectile spells and a tiny version of Soul Greatsword.

And that's not even getting into the mass removal of cool hexes. So many cool spells taken out and replaced with a bunch of lame-ass projectiles.
Last edited by Toyosatomimi no Miko; Sep 28, 2021 @ 11:53am
elkapp Sep 28, 2021 @ 12:29pm 
Originally posted by Toyosatomimi no Miko:
I actually preferred the spell slot system to FP. Then again I say that with DS2 in mind where, admittedly, they really should've gave the interesting spells more casts. You can have this awesome amount of spell variety but the painfully low amount of casts on awesome stuff like focus souls and soul flash was always a tad disappointing.

And then in the process of trying to be not-ds2 they took out most of the interesting spells when heading over to DS3. Only adding back some of the interesting ones with DLC (Like dark greatsword returning as Old Moonlight), but still leaving out a lot of the more interesting utility ones like shockwave, soul flash, etc. And removing a lot of the cooler spells like soul vortex, focus souls, Unleash Magic, Soul bolt, etc. Replacing them with a bunch of boring projectile spells and a tiny version of Soul Greatsword.

And that's not even getting into the mass removal of cool hexes. So many cool spells taken out and replaced with a bunch of lame-ass projectiles.

Well, the spell slot system gave the player more customization in regards to what spells to attune (other than giving a way for the player to improve casting beyond leveling and upgrading the casting tool). With DS3 you get a spell and that's it, and the best you can do is to spam intellingence of faith to make it at least good for bursting bosses (because you def won't have enough FP to clear areas).
It make sense that the old system was better.

Maybe DS3's system wouldn't be so bad if From gave you something by obtaining a duplicate of the same spell and if leveling attunement mattered for FP.
Nik Sep 28, 2021 @ 1:15pm 
Originally posted by elkapp:
Maybe DS3's system wouldn't be so bad if From gave you something by obtaining a duplicate of the same spell and if leveling attunement mattered for FP.
Bruh what? Leveling attunement gives more FP...
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Date Posted: Sep 27, 2021 @ 8:32am
Posts: 18