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From time to time it's nice to SS or GLS things though, so new spells would be welcome.
Magicka had a very interesting system but for obvious reasons it wouldn't work in a Souls game.
I ain't saying that Elden Ring needs some super deep magic system, but I think it's time to upgrade from the ususal "haha magic pellet go woooosh". Maybe make spells chargeable? Allow more movement when casting? I dunno, something.
Bloodborne has way cooler magic than DS.
https://youtu.be/1qsJdCP5bk4
https://youtu.be/Lz-S5B1y0DI
https://youtu.be/n6MRg-D3T-w
Being able to buff spells more or less the same way in DS you can infuse melee weapns. Kind of a "sidegrade" buff that however if done with a bit of attention could make "samey" spells more interestings (example: a "classic dart" could be specialized in a projectile with small AoE that deal more damage and cost more FP, a homing version that's a bit faster with more range but deal less damage, or a version that slows the projectile significantly, but inscrease a lot the direct damage and deal a minor DoT).
DS2 had a decent-ish spell variety but of course we ignore DS2
Edit: well... it's not that type of magic we are talking about (except for a couple of spells), and tbh most of spells I've seen looks like weapons art or items like dragon head and body in ds3
Well, hopefully they will add variety to Sorcery in this game. Fingers crossed.
1 Dragons Dogma
2 Dragons Dogma
3 Dragons Dogma
Balance be damned i am yet to find a game with such bad ass magic, summon meteors, tornados, massive ice spikes, magic archers and such are cool as hell as well.
DS3 did a better job with the animations, especially with magic like the soul sword/dark sword or Friede's ghost scythe and other stuff but besides that there isn't anything too much attractive visually.
I was never a mage guy in most games I play to begin with, but DS magic system never made me want to try a spell build in the series. The same goes for the ranged weapons system to some degree. Both systems look very subpar when compared to melee system.
And then in the process of trying to be not-ds2 they took out most of the interesting spells when heading over to DS3. Only adding back some of the interesting ones with DLC (Like dark greatsword returning as Old Moonlight), but still leaving out a lot of the more interesting utility ones like shockwave, soul flash, etc. And removing a lot of the cooler spells like soul vortex, focus souls, Unleash Magic, Soul bolt, etc. Replacing them with a bunch of boring projectile spells and a tiny version of Soul Greatsword.
And that's not even getting into the mass removal of cool hexes. So many cool spells taken out and replaced with a bunch of lame-ass projectiles.
Well, the spell slot system gave the player more customization in regards to what spells to attune (other than giving a way for the player to improve casting beyond leveling and upgrading the casting tool). With DS3 you get a spell and that's it, and the best you can do is to spam intellingence of faith to make it at least good for bursting bosses (because you def won't have enough FP to clear areas).
It make sense that the old system was better.
Maybe DS3's system wouldn't be so bad if From gave you something by obtaining a duplicate of the same spell and if leveling attunement mattered for FP.