Sea of Stars

Sea of Stars

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Moonerang Kind of Breaks the game
its the best move early game/mid game/ and late game especially when you get the Soonerang combo, no other move even ULTS can compare to the damage output. Makes the other characters feel kind of useless, unless its just to tank or heal.
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Showing 1-11 of 11 comments
lordatog Sep 30, 2023 @ 9:13pm 
This is only true if you are very, very good at timing it. I'm generally fine at rhythm/timing in games (certainly not awful, at least) and Sunball has outdamaged Moonerang for me for the entire game.
therks Oct 1, 2023 @ 1:55am 
Conflagration is the OP combo in my book. I regularly got 500-600 damage with it. Best I got with Moon or Soonerang was 300 or so.
BROLY 32 Oct 1, 2023 @ 2:04am 
Conflagration does way more damage, especially on large bosses who are gonna be hit by the full thing.
597 Oct 1, 2023 @ 3:31am 
Many things are broken in a normal playthrough. I consider many of the trinkets to be just as bad as well timed Moonerang. It's Sabo's design philosophy to get a PEGI 7 rating and make the story experience accessible to 7-year-olds. Just like in The Messenger, the challenge and replay value comes from speedrunning and the handicaps you decide to impose after beating the game once.

Note that a normal NG (without the +) lets you keep relics from all other saves. So you can immediately have AG+DD. Use no positive relics, no Reaper's Mercy and Dark Souls it up. Or hell, no trinkets at all. Every system will make much more sense. The better you get at defense timing, the more often you can stop desperately scrounging for Lunar Shield and do some locks or damage with Valere.
Minneyar Oct 1, 2023 @ 7:08am 
Moonerang is definitely one of the best abilities you get for a long, long time; Sunball does a bit more damage unless you get a lot of reflects, but Sunball also only hits a small area and Moonerang hits every enemy. The annoying thing about it, though, is that if you are good at timing it, the animation takes forever, and it really drags combat out to have to sit through >20 bounces every time you use it.

Originally posted by 597:
It's Sabo's design philosophy to get a PEGI 7 rating and make the story experience accessible to 7-year-olds.
I'm genuinely confused what you think in-game tools to adjust the difficulty have to do with the content rating, or why you think age has anything to do with difficulty preference.
597 Oct 1, 2023 @ 8:24am 
Originally posted by Minneyar:
I'm genuinely confused what you think in-game tools to adjust the difficulty have to do with the content rating, or why you think age has anything to do with difficulty preference.

I implied Sabo games are very consumer friendly. If it's content rated 7, it's made sure everything else suits most 7-year-olds. No pr0n, no addictive ♥♥♥♥♥♥♥♥♥♥, no payed lootboxes, easy puzzles, no section of anything is long, complex or mechanically hard enough to need much patience and practice in the default difficulty etc.

Most studios don't care about having that kind of alignment in their games, and many would be happy to sell crack to 5-year-olds if they could get away with it.

I didn't say age has anything to do with difficulty preference. That would be up to personality traits. I'm sure there's 6-year-olds out there who practiced a little and are now crushing the AG defense timing with no need for crutch relics or trinkets. I just gave the OP suggestions to make things enjoyable because the default is clearly too simple and easy for them and ruins the combat system's depth.

I am, however, saying that for developmentally normal people, IQ 100 at age 7 and IQ 100 at age 25 are *totally* different capacities thanks to crystallized intelligence contribution from age. And problem solving absolutely is a part of the difficulty in some areas of SoS. The average 7-year-old will not rate the puzzles the same the average adult will.

The majority of adults rolled their eyes after doing most SoS puzzles. I'm sure damn near all of them did after spinning the 9 piece gorilla picture for the Vial of Time, but those same people wouldn't have rolled their eyes at that at age 7.
Artful Gambit Nov 30, 2023 @ 10:11pm 
Moonerang's true strength really depends on the player's ability to execute to get the most out of it, but conflagrate is definitely one of if not the strongest move at the players disposal.
thorin.hannahs Dec 1, 2023 @ 1:19am 
Originally posted by Artful Gambit:
Moonerang's true strength really depends on the player's ability to execute to get the most out of it, but conflagrate is definitely one of if not the strongest move at the players disposal.
This. End game bosses turned into moonerang and disorient until lvl 3 combo, conflagrate, pick any character ult.
Artful Gambit Dec 1, 2023 @ 7:17am 
Originally posted by thorin.hannahs:
Originally posted by Artful Gambit:
Moonerang's true strength really depends on the player's ability to execute to get the most out of it, but conflagrate is definitely one of if not the strongest move at the players disposal.
This. End game bosses turned into moonerang and disorient until lvl 3 combo, conflagrate, pick any character ult.
In a normal (non artful gambit) run, if I remember correctly, I almost always go with reshan's ultimate for the hp restoration as well.
thorin.hannahs Dec 1, 2023 @ 7:57am 
Originally posted by Artful Gambit:
Originally posted by thorin.hannahs:
This. End game bosses turned into moonerang and disorient until lvl 3 combo, conflagrate, pick any character ult.
In a normal (non artful gambit) run, if I remember correctly, I almost always go with reshan's ultimate for the hp restoration as well.
Yeah his ult is best with you know who's being 2nd best as it just breaks all the locks.
GlockLesnar Dec 4, 2023 @ 9:59am 
Originally posted by therks:
Conflagration is the OP combo in my book. I regularly got 500-600 damage with it. Best I got with Moon or Soonerang was 300 or so.
this, 100% this. it shreds bosses
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Date Posted: Sep 30, 2023 @ 8:02pm
Posts: 11