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Exaggerated to the point where it totally busts any sense of historical immersion, though. Beggars belief and strains credulity past breaking.
Kinsey (who is quite the historical figure of interest, once you get into the real details of his life) put out the demographic estimations for homosexuals that most people tout today, and he inflated those by most likely a factor of 10 or more.
The idea that the protag, her bestie the concierge, the hotel manager's brother, and 90% of a semi-random sampling of guests all just happen to be alphabet soup people, is just eye-rollingly ridiculous. I like the ley-line idea, because it would definitely have to be some kind of paranormal event that resulted in this mix. 1950's Montreal is not 2020 San Francisco, and even then, not all neighborhoods in San Francisco are as weird as all that.
Believing the word of a single historical person isn't always ideal. There's many many variables, as the game shows, people hid their lives from the public. It still happens to this day in fear of repercussion simply for being who they want to be. You're not forced to engage in any LGBT things in this game, infact you can put people who align with that in prison if you so desire.
Stop pushing your opinions and beliefs on people just because your bigoted and depressed with your life. No one cares about your life, so stop caring about ours.
Of course, but there's such as a thing as verisimilitude. The more you break it, the more your narrative diverges from reality, and the harder you make it for a garden-variety reader or watcher to engage with your story, especially if your story is supposed to be in the actual world. Which, if you're going for an actual historical setting (say, Montreal, Canada, Planet Earth, in the 1950's), you're purporting to be in the real world in a historically accurate setting.
And "weird as that" is just that. There's a widespread perception that San Fran is all gayborhood, which it's not. Outside of a handful of enclaves, most of the City is much like other major metros, which is a blend. Certainly nothing like 90% gay, that's ridiculous. There simply aren't enough in circulation to be a big city and have those demographics at those figures.
People of this persuasion hide their proclivities for more reasons than that. They also received repercussion for more reasons than simply "being who they want to be." There also happens to be the pesky phenomenon that this lifestyle often went hand-in-glove with the making of and selling of pornography (illegal at the time), prostitution, predation on minors. The reason cops used to raid Stonewall wasn't because people there were just "being who they want to be," it was because they were also grooming runaways into pornography and prostitution.
What the what? Why on Earth is this aimed at me? I've never pushed anything on anyone, and what on Earth is this nonsense about depression and bigotry?
I'll admit I don't care about your life. I also don't have any expectation for you to care about mine. But I'll please-and-thank-you to keep those epithets and slurs in your pocket, because they have nothing to do with me. Maybe you should examine what particulate matter you have rolling around in your orbitals before you start pointing fingers at what might mine might contain.
I expect that of you. And I expect you to stand by your Steam works--in which you talk like an adult man in your reviews, but start talking like a ditzy teenaged boy in your comments. In which your profile tries very hard to present you as a "kid" of sorts, even though you're obviously not.
Come on, fella. It's pretty obvious what you're all about. It's not unexpected that you would respond this way on the topic of this game, and what this game is all about. "This is just me being who I want to be!" is not okay when you finally get down to your business. Maybe there are still people out there who get fooled by the bright colors and sparkles and all the talk of joy and love and acceptance. But not most. It's just gone on too long.
This game very clearly has an agenda and I didn't quite appreciate what it was pushing.
And while I have a "live and let live" approach to most people. I can't believe the game wants you to side with the literal murderers because they're a marginalized group back in the 50's. Take whatever side you like in the LGBT, but they murdered a guy (who wasn't evil and did what he could to reconcile with his wife who rejected him and planned to run away). If anything, it makes the deviancy argument a more reasonable pill to swallow.
How do you know they're murderers?
That's the whole point of the game: do you think they're guilty or not? And if you think they're innocent, are you willing to protect them? Because there's a good chance the police will put them in prison anyway because of their "deviancy."
Let's at least start by acknowledging he didn't icepick himself to death.
Now the PI guy in 505 has a gun in his safe. Why would he get personal with an icepick? He also has no motive. He's there because he got paid to be there and observe. Nothing indicates he got paid for a hit.
So that leaves the two ladies.
At the time of his death he had his life insurance policy on him and a letter about wanting to know the person in 507. Two different possible motives.
Seems to me he either got killed in a fight because he was figuring out what the truth was or he got killed because of the insurance policy.
There is no like hidden layer to this or anything. It's fairly straightforward as far as murders go.
What makes you think the victim was killed with the ice pick? You can see on the body that the wound seems to be around his head/neck. There's also a lot of blood that seems to have dripped from the top of the ice machine. It seems entirely plausible that he hit his head on the corner of the ice machine.
So I wouldn't be so quick to dismiss the guy from 505. An accidental homicide is a possibility.
Also, you seem to have completely missed the suspect from room 504.
There's some difference of opinion in who the actual murderer turns out to be. So okay, we leave that there.
However, what's pretty amazing is that Beth outright says when it comes to them getting arrested, IT DOESN'T MATTER IF THEY DID IT OR NOT. Her justification/rationalization is that he had it coming anyway, for standing in the way of wah wah people just being who they want to be who they really are wah wah.
That's amazing, to be so mask off. And what's doubly amazing about it is it comes just moments after the "bad cop," whom we're supposed to think is just this horrible awful bigot person, has the temerity to ask you if you ever heard these poor rainbow people expressing violent and/or anti-men sentiment. WHICH YEAH, YOU DID. You didn't hear them "say" it, but you did see them write it down. And then your little grooming buddy Beth (Beth, I turned you down 3 times, please stop harassing me) just says it outright.
But yeah, you're supposed to side with the poor murderous weirdos, because the world is unfair and people are mean or something.
It's rather breathtaking to behold. And remember: These people think they're the good guys, and they call you names for not taking their side in everything.
You're twisting things. When Beth says that it doesn't matter if they did it or not, she's saying it doesn't matter TO THE POLICE. She explains that whether Anne and Marcela are the real killers or not will probably not matter because all the police will see is the women's sexuality. Meaning: they're probably going to prison even if they're innocent.
If you don't believe police bias is a thing and was VERY prevalent in the 1960s, ask queer people.
You say I'm twisting things, I say you're twisting things out of cope. What Beth says is consistent with what Anne and Marcela write to each other, and is consistent with the overall messaging of the game. The writers were even self-aware enough to have Sophie be taken aback at what Beth says. Why would Sophie be taken aback if Beth was merely informing her that the police are prejudiced? Mmm, nope, doubt it. You can say I'm reaching, but I'm sticking to the text. Your version requires the injection of context not just absent from the text, but contra-indicated by the dialogue.
*edit: Eh. I'm going by memory here. I already deleted the game and am not going to re-install and re-play just to check. The order of what's said in Beth and Sophie's conversation becomes important here. I'll admit it's possible that Beth's point was solely, or more, about the police. I don't remember it being presented that way, and how it was presented, along with the attitudes demonstrated in the girls' letters, would seem to lean that way as well. In the end I don't find this one part that important, as it comes as part of a whole buffet of similarly-presented attitudes. "Women are wonderful" trope, but for homosexuals.
Been there, done that. Now, you go ask a police officer of the time what the urban rainbow communities were up to that caused the police to give them increased scrutiny and action. Count how many seconds pass by before the words "pederasty,""sex trafficking" and ("*cheese pizza*") rear their heads.
I expect this might take awhile, as the police of the time are largely dead, their side of the story almost entirely unrecorded and unsung, while the bigotry narrative is taught at a thousand colleges across the globe. Funny how that happens.
But reality remains: Not every seemingly observable "bigotry" lands on poor innocent peoples' heads out of nowhere from the sky.