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We plan to add quality of life improvements such as workshop support for mods and possibly steam achievements.
I'm seconding this.
An entire community worked on the newest version of Warzone, so I sincerely hope this developer has their blessing before just porting it to Steam.
It will leave a really terrible taste in everyone's mouth if this was all done in bad faith.
If he is forking and making direct modifications to the source (such as making additions or general alterations of features) then he has to at least provide a site or method for anyone can access and download the source under the GPL. Otherwise, I don't think the members, affiliates, or contributors to The Warzone Project would care unless the game is making money, is significantly diverging itself from the upstream, or is taking or confusing the credit from prior contributions.
Well there certainly doesn't appear to be any credit given from what I've seen of the vast amount of time and effort put in by others.
It looks like an "I found this source code and uploaded the game" from the outside looking in.
well thats why people must suggest they add further information to the storepage and hope that it happens.
since it doesnt really seem like there trying to grab credit for it really so much.
chances are they will add that info.
since you have the orignal development team, the ones who worked on the source code to make the new version, and everyone else involved.
heck they could be part of the ones who worked on it never know.
I put in a couple years developing and bug testing this game, including getting the original game music into the open source version. I'd hate to see someone take credit for everyone's work. This game is a huge group project and there are still plenty of bugs to work out.
I put the original video cut-scenes into the open source version :)
(That transcoder is still the only Windows code I've ever written. It only ever ran under wine too. Good times ;)
Also is this release not approved by the official developers as I've read in the offical forums just now.
You can't plagiarize work that's meant to be shared in its entirety. So while egos might be hurt or feathers ruffled. There really isn't much story here except to say "This is the fork on Steam. It's different than the other one."
I disagree with you 1000%. The game is still undergoing changes, improvements, and modifications. To put a separate version on Steam is irresponsible regardless of whether the uploader has implemented support for other platforms. And this is nothing more than an attempt to gain popularity by the person(s) who did the upload.
This Steam release will not be updated or improved upon in the same way as the Warzone 2100 Resurrection Project. It is also not solely intended to be a multiplayer game. Had you been with the Project since its inception as some of us have, you would know that the single player campaign was painstakingly hashed out and improved upon, including the ability to develop user made campaigns.
Everything from the music, the videos, the maps, to the gameplay balance and even engine improvements had to be either ported or reinvented, as well as thousands upon thousands of bugs fixed, with thousands upon thousands more remaining. The game is both single and multiplayer. And this steam version will not have any of the community support that the wz2100.net releases will have.
So if a Steam user has a problem with the game on Steam, there will be literally zero support and that could cause them to lose interest in the game entirely. Releasing this game to Steam with no support or bug fixes coming to the Steam version will inevitably turn people off to the game. And it is worse because Steam has a huge community of gamers, all of whom will end up disappointed when there is no support for the game through Steam.