Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can probably also mess with the AI using some smoke grenades (as some may fire wildly in one direction but not actually aim at your troops) or they sprint out of the smoke and into your waiting guns.
Experiment and find out the tactical possibilities - unless you're playing on iron man mode.
Also, two men may just not be enough for a large room. Try to have each of your men only engage one bad guy at once, ideally by lining the enemies up so they stand in each others' way or by carefully choosing how far to advance. Well-trained Rangers can get away with more, but it's risky.
Hi,
cleaning room chapter of this guide may help:
https://steamcommunity.com/sharedfiles/filedetails/?id=3426423113
strafe is best for traversing larger areas
wrt flashbangs tho:
+ pie the doorway first
+ then use grenades to target blind spots
Unless you are playing bomb run or hostage mission, there aren't much reason to rush the mission.
This helps ensure that your soldier isn't exposing himself to multiple enemies in a single, unpausing slice, which can easily reveal multiple enemies before you've dealt with one.
Keeping in mind the Move When Clear should probably be left off when you're doing other maneuvers, if you keep it on, it can be trouble especially when you're ordering multiple soldiers to move and cover each other at the same time.