Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
DX11 doesn't give shader stutter however.
is RTX 2070 mobile still considered new enough ?
BFV was the first ever game developed specifically to utilise realtime raytracing using the RTX 20xx series, so much so, That Nvidia did a presentation to show off the shiny stuff lol.
https://youtu.be/WoQr0k2IA9A
I've a 3070ti and on DX12 also have stutters, so there is no work around for it?
Also DLSS is grayed out for some reason. (Playing on 2k resolution)
No workaround for the DX12 stutters, It's an API that was still in its infancy at the time and it's not something that was able to be addressed with patches.
DLSS will only be greyed out at native res, Try bumping up the resolution scale in the game settings and see if DLSS will enable afterwards :)
i'am using dx12 because my CPU(r7 5700X) can't fully load my RX 6800XT using the custom game settings.
DX12 but it is going to stutter on 1st play of every map, ONCE
This is because it cant compile shaders ahead of time
Once compiled though, no more stuttering, so just bear your way through the 1st run of each map.
Keep your GPU memory limiter ON in game settings, you only have 4GB VRAM
or the game will roll right past that if you let it.
EDIT: I will say that DX12 support it more prone to unexpected crashes
if one runs DX12 in BF1 or BFV and possibly the reset of the series
make sure that your graphics profile for all of those titles does not Overclock anything.
And you may even find you need to disable XMP RAM profile in your bios.
And this is even on a machine where everything load tests totally fine.
DX12 support in battlefield seems to be kind of an "in it's infancy" support
and not highly optimized.
I think DX12 would mostly be useful for one who has a weaker CPU and DX12 lessens the CPU loading.
If your CPU isnt being heavily oaded by the game, DX11 looks just as good, and does not have random crashes that i have experienced, and no painful shader compiles.
I am not sure on the absolute newest of the battlefield titles, just BF V and lower.
DX 12 has laggs when playing first time onm every single map.
When Battlefield Victory came out it was the same attempt to squeeze it out with DLSS 1.0, however the game was not finished. The DICE Sweden team left the game halfway, so you can notice that there are no Russian weapons and of course no red army. At the same time, they also left 2.0 support since it came out after the game was abandoned by EA. So if you activate the DX12 with RT and DLSS you will have very bad performance since DLSS 1.0 was not very successful.
So I recommend that you do not use DirectX 12.
Another thing this battlefield is CPU dependent, so the processor may be working a little harder than usual.