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The weapons on the other hand you yourself can rebuild once you figure out the weapon combinations for the weapons. Just a general fyi, they are horribly underpowered far in comparison to what you can cook up yourself with the crafting system.
Edit: No reason to buy the bot upgrade, you can easily enable the 5 bot scavenger settings on a per save basis using save editor or cheat engine to mod in the 5 (all it is is one variable that enables or disables the "5 bot limit" tick)
Me personally i rebought all the content to support the devs since some portion of the proceeds do go to the devs. But at the same time, EA games Kinda screwed the devs and ruined the chance for a DS4 installment so... do with what i told you as you will.
Edit: You can also make dummy Dead space 2 save file (same folder structure and empty text or container file with .sav at the end) and same with the Bioware Mass effect 3 save) to unlock the N7 suit, and Planet Cracker content.
No, it's not.
The DLC ends in yet another cliffhanger, which will never be resolved because EA is unwilling to make a proper conclusion (especially since it dissolved/closed down its developers).
If the series was meant to end that way, then it'd be understandable.
But, as seen here:
https://deadspace.fandom.com/wiki/Dead_Space_4
This series was cut short, thanks to EA.
I loved Dead Space 1&2 but I held out on 3 because...well..I heard it wasn't dead space anymore.
Now I bought it for cheap and was wondering if the suits broke the game like in DS2. It doesn't so I guess I'll buy them. Thanks.
Dead space 3 is dead space but what took away from the feel of ds1 and ds2 was the multiplayer, and your character doesn't have mini fits as well as the spawn rates aren't brutal (except in certain points). Dead space 1 had tons of random spawns that it didn't matter where you were, enemies would still spawn in at random timed intervals from any vent/hole on the USG Ishimura.
Dead space 2 lessoned it and didn't have infinite spawning like DS1 so.. yeah.
DS3 has set spawns always the same (enemies just get health buffs except in hard/impossible where they seem to be more... spuratic and challenging due to forced constraint situations). Its also when played in multiplayer less "Spooky" because you can talk to the other player and have the sense of not being alone, one of those major perks in ds 1 and 2 in campaign mode.
If you play as player 2 in dead space 3 it lives up to its prior series in the spook factor, to a degree. Less tension altogether due to not having a sense of being alone. Also worth mentioning dead space 3 isn't as fun with out playing in pure survival mode, because there doesn't feel or seem to be a challenge. At least to me that is how i felt. First time playing it though, it was a fun run through. I suggest playing it on hard difficulty or impossible for a challenge (first play through that is). Its the only way to really get that sense of "well im fked" sorta ordeal and a uphill battle single or multiplayer wise.