Mass Effect™: Andromeda Deluxe Edition

Mass Effect™: Andromeda Deluxe Edition

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White Lion Dec 16, 2024 @ 8:01pm
Repetitive and Boring?
I've seen many negative comments about the game being repetitive. Get a mission then go to point A then do something then go back. Some cut scenes in the middle. Repeat.

The entire GTA series is based on that concept as well. But no one complain about it being so much repetitive.

So are the haters really trolling?
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Showing 1-9 of 9 comments
MythicRocfordson Dec 16, 2024 @ 10:32pm 
Nitpicking honestly
Blaagh Dec 18, 2024 @ 9:46am 
they don't force you to do anything. if you're getting tired of running errands.. do something else! its all up to yourself to manage what and when you do something. when it gets too tedious maybe even just take a pause from the game. played it a few times (on origin/EA app) 300+hrs ^^
Last edited by Blaagh; Dec 18, 2024 @ 9:46am
Lanner Dec 18, 2024 @ 10:56am 
If you go full zombie-mode and follow the quest marker only completing quests one at a time then yes the single player mode will get repetitive and boring very quickly. Like most RPGs, It's helpful to collect all available quests (there's no limit to the number of quests you can accept) when visiting hubs and plan your runs so you can sweep up multiple objectives at once. This way you can minimize time spent running/driving between quest areas and hubs and get through things much more quickly. There are also discoverable fast-travel markers that allow you to skip around the planetary maps quite efficiently once you've mapped them out.

Also, only the main plot quests and companion quests really matter, everything else is optional. Remnant monolith/vault quests are useful for improving habitability which reduces battery drain on life support systems so you can stay out adventuring for longer but they're not required. If you're not enjoying a side-quest then you can simply bail on it. The only downside is some of the game's best set-piece battles and puzzles take place on random side-quests and optional (sometimes unmarked) dungeons that are easy to miss if you don't take the time to explore
Last edited by Lanner; Dec 18, 2024 @ 1:50pm
lazarusblack Dec 22, 2024 @ 1:19pm 
It is not a great game. It's passable with some fundamental bugs still present. People are entitled to judge it as they will. They would overlook short comings, if they game had something "extra" going for it. It doesn't.
player7112 Dec 25, 2024 @ 12:40pm 
Originally posted by Jade:
Get a mission then go to point A then do something then go back. Some cut scenes in the middle. Repeat.
It's not an ordinary chore I was talking about, point A is on the other side of the star system and there is no "skip cutscene" button in many scenes, you will be repeatedly forced to watch the same cutscene and have to get past so many loading screens just to get a simple chore done.

Imagine loading in, slowly crawling to point A, watching same launch cutscenes repeatedly with no important reward. It's very boring.

Not to mention so many poor QoL like "slow" loot menu that everyone loathed.

I'm talking about a game that "respecting the player's time spent".
Last edited by player7112; Dec 25, 2024 @ 12:44pm
Black Hole Dec 26, 2024 @ 3:46pm 
There is a reason they abandoned it fairly early.

It simply isn't that good of a mass effect game, it's playable has ok combat but thats pretty much it, it doesn't do anything better than the originals it basically doesn't need to exist.

It's got too much filler.
lazarusblack Dec 27, 2024 @ 12:46am 
Originally posted by Megatron:
There is a reason they abandoned it fairly early.

It simply isn't that good of a mass effect game, it's playable has ok combat but thats pretty much it, it doesn't do anything better than the originals it basically doesn't need to exist.

It's got too much filler.
That is my experience too. And too many bugs persist in the game. Autosaves in the Nomad, bricking the autosave, for example? Or side quests that are impossible to complete.
sitebender Dec 31, 2024 @ 8:09pm 
I never found it boring. There's quite a great micro game going on within the game. Every 3 minutes you'll encounter something interesting. However, the mini cut scenes of landing + flying to planets can be a bit much. Especially if you're like me and actually end up visiting all the planets. Sure you can skip it, but only after a cut-scene.

The way I played it was just driving point of interest to point of interest on the map and doing everything I could efficiently rather than wasting time sticking to one mission to complete it. Especially when some missions would start on planet A, go to planet B, visit satellite C in a different system, and then go to planet D.
Last edited by sitebender; Jan 1 @ 5:15pm
That's what did me in the end. I got sick to the back teeth of the perpetual loading screens. Some quests had you having to return to the ship to check your emails (which involves the ship taking off to orbit), just to see the email ask you to return to the planet you just came from (with landing cutscene), to have a single conversation with a character who then needs you to go to some other planet (another take off scene, the drawn out cluster navigation scenes, the landing on the next planet scenes etc) :Owlcat_suspecting:

The whole game just overstayed it's welcome. From the above, to the Sudoku puzzles in the vaults. The boring writing and the bugs.

It's only worth getting if you are willing to invest the hours into a game that is pretty mid.
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