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Also, only the main plot quests and companion quests really matter, everything else is optional. Remnant monolith/vault quests are useful for improving habitability which reduces battery drain on life support systems so you can stay out adventuring for longer but they're not required. If you're not enjoying a side-quest then you can simply bail on it. The only downside is some of the game's best set-piece battles and puzzles take place on random side-quests and optional (sometimes unmarked) dungeons that are easy to miss if you don't take the time to explore
Imagine loading in, slowly crawling to point A, watching same launch cutscenes repeatedly with no important reward. It's very boring.
Not to mention so many poor QoL like "slow" loot menu that everyone loathed.
I'm talking about a game that "respecting the player's time spent".
It simply isn't that good of a mass effect game, it's playable has ok combat but thats pretty much it, it doesn't do anything better than the originals it basically doesn't need to exist.
It's got too much filler.
The way I played it was just driving point of interest to point of interest on the map and doing everything I could efficiently rather than wasting time sticking to one mission to complete it. Especially when some missions would start on planet A, go to planet B, visit satellite C in a different system, and then go to planet D.
The whole game just overstayed it's welcome. From the above, to the Sudoku puzzles in the vaults. The boring writing and the bugs.
It's only worth getting if you are willing to invest the hours into a game that is pretty mid.