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I'm currently IN therapy. I'm suggesting that he could do with it, also.
If author knows no personal conflict beyond "oh my god I got misgendered" - that's the level of drama he will invariably produce. It's boring. That's the biggest problem with soy storytelling. It's boring, it's cliche, all of it was done 20 years ago already and was done better.
Want an example - look at the Veilguard's Taash talking with her mother, and compare it to Dorian confronting his father in Inquisition. Similar themes. Both are "woke". Night and day difference in execution.
that's just like, your opinion man.
But it stumped even veterans on how good his writing on war was.
Life experience is one way to get inspiration and creative ideas for stories, but it doesn't translate to compelling stories.
To say that because a person only have conflict of "misgendered" and will only produce that type of quality is only based on your personal opinion and not a fact.
There are great writers of attractions but are virgins till death.
Where did you get the idea that only people with conflicts in their personal life can write anything beyond that?
Does that mean that if someone never experienced a conflict of betrayal can never produce such things in a compelling way? Does a writer who never experienced fantasy cannot write about characters conflict in such worlds?
Life experience can drive inspiration and ideas on how to write such things but some do not have life but have the skill and some do not have the skill but have life and both made good books. It just gives authors a way to express ideas by gaining life to have increased pond of inspiration. But it is not a rule of fact.
Because I know for sure that 40k authors do not have any experience of space combat or how one turns into a makeshift computer in the service of Emperor of mankind.
What makes life experiences compelling is that these are based on facts and on truth. No matter how unbelievable a story might be, knowing it is real makes it interesting. On the other hand, knowing a story is not real makes us far more critical. If you believe this is not true then you need to come with more than a tangent and actually disprove it.
Just saying someone wrote an interesting story but did not use their own experience does not change this. Can a chimp write all of Shakespeare's works? Sure, in theory it can. Can someone without experience write a good story? Same thing. If they are a good listener and use the experiences of others then they might create a compelling story, but they might also create a lot of rubbish, and first need time to become a good writer. Your example of Stephen Crane shows this. He started writing at the age of 4, but was already 24 when he wrote his novel. He wrote many stories, including some containing his experiences. None of this changes that life experiences matter for good story writing.
And like I said, if you are still young and inexperienced, will just about any story seem interesting to you. You might even find Dragon Ball Z compelling. It is not just the experiences of the writer that matters, but the experiences of the audience matter, too.
For the story, it depends on the person who reads it. Some unbelievable stories but base on truths can be both uninteresting and interesting. It depends on how it is told.
Telling a story is much easier when it is based on true experiences. One simply tells the truth. One needs to be a good liar to tell a made-up story well. Some people will sense the lie regardless. They will spot inconsistencies in the lie, while a true story can have inconsistencies.
But that statement in more on personal opinion and not stated fact.
I know this is an older post in this thread but this kind of statement always strikes me as bizarre to say the least.
Games are no different than any other entertainment medium in that they can balance being both a consumer product/content and a work of artistic expression. Imagine telling a filmmaker that "there is a time and a place for activism and film is not one of them!" They would look at you like you are insane because so much of the most famous, most influential work in film is rooted in some kind of social or political commentary.
Let's bring this to another entertainment medium. Imagine telling The Beatles, Pink Floyd, or Rage Against the Machine that "There is a time and a place for activism and music isn't one of them!"
Games may have had a very mechanical start back in the 70's and 80's but like every other fusion of art and entertainment, they have evolved and have become a valid medium for social, political, and emotional expression. The only reason why this is such a controversial take is because certain subsets of people have been conditioned by socio-political echo-chambers and clickbait/engagement seeking content creators to get angry when they see very specific elements in ANY artistic medium without using an ounce of critical thinking, self-awareness, or basic levels of empathy.