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If you switch over to the Development (Crafting side) you will be given options to add Augments to the weapon (or other items if we were talking about other items). This is where you would add the Burst Fire Augment. But certain weapons are already classed as Burst Fire, and so will not take the Augment in question. So for example, the Remnant Sweeper Assault Rifle is a burst fire weapon, so when crafting, this weapon will not accept a Burst Fire Augment module during crafting. This is what Old Ben was trying to convey.
The amount of Augment Slots available, is usually dependent on the rarity of the item, so N7/UR items normally have the full 4 Augment Slots available. Whilst an Uncommon weapon will normally start off with 2. It all depends though on various things, but that's the basics of it.
Was going to try and use burst fire mod on Mattock AR which I remember being a good gun in ME3, however now I am going with Katana Shotgun, Viper SR and Carniflex pistol.
These may be all common guns but there are many more under "development", I will check to see if they are at least a few uncommon ones, thanks for help =)
Been buying all the 800 credits guns at all merchants...
You can't use weapon augmentations until After you complete the EOS remnant vault.
unrelated issue,
I tried to go back in the vault and it bugged out and trapped me (somewhat unrelated issue).. deleted my previous ranting post...
you can read about the issue here
https://answers.ea.com/t5/Mass-Effect-Andromeda/Eos-vault-broken-after-completing-mission/td-p/5943182
...
Yep that's true. Just don't go back in.
I thought from the dialogue that that toxic cloud / energy surge thing was squashed near the end of the escape... I don't think you can try to go back in that door at that time since a cutscene plays and then you auto exit...
It was right after exiting that I tried to go back in of course.
It would have been a lot cooler IMO if you could go back in. But would have taken a lot more programming work to make those gravity wells actually lift you up / out