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The reality of it is that the initial launch of Andromeda left it unfinished and rushed. That isn't the case now and it's now a highly rated game. If it wasn't rushed to get on that release day it would've been received better.
Also ME3 is not as good as ME1 lol those "reviews" but I mean it's metacritic so um
The developers just needed time. What we have now is so good...I hope they do a sequel.
I warned people. It's all fun and games until you start finding quests that just abruptly end without feeling finished and leaving you thinking "Is that it? Why was there no end? What happened to the characters in this side plot? Why did everything just disappear and nothing happened?"
Same with the story. I saw tons of red flags out of the gate but the story really falls apart when you meet the Kett leader and just rolls down hill from there. Gets worse and worse.
Same with bugs, I had no problems early on on the first couple of planets. But the further I go... I started having enemies that were unkillable, enemies sometimes no longer responded to being shot at, glitching through terrain was more common, etc. etc.
Level design got worse. I never thought the Ancient Ruins were great dungeons, but they just got more and more annoying without being any more fun for me. The snow planet and it's dungeon was anti-fun in my experience. Puzzles that are simple but are tedious because of timers keeping you from hitting switches and observing changes in the puzzle before you die from exposure. You have to reset the system to get your exposure levels dropped back to normal, so you can't observe the puzzle while recovering and observing it forces you to deal with exposure.
It's just annoying design. Not difficult, not clever, just annoying.
I didn't like most of the characters throughout the game, most of them I found overall annoying and stupid. I liked Vetra and Drack but they were pretty much by-the-numbers Turian and Krogan personalities. Most characters are very immature, ignorant and arrogant. Making unfounded assumptions, accusations, not letting facts get in their way, and not realising when they are being petty.
Most choices in the game are inconsequential, worse than in previous Mass Effect games. Like choosing if you want to setup military or science bases has no impact besides a line or two of dialogue changing who is mad at you. Both choices people are mad at you. The choice is also nonsensical since there is not point in Science Teams being deployed in a Hostile Environment without Military on the scene, and both options involve deploying people from both sectors, since there is no purpose for the Military to be deployed without Science teams working on habitation.
In other words you are told that their focus changes, their leader changes, but everything else is identical and doesn't matter. Their focus doesn't actually change when you have to be TOLD it changed and you can't SEE that it changed.
1.) What counts as "SJW"? Does Ashley's space racism/Pro-Trump political opinions count as SJW? ME1 had same-sex romances, questions regarding racism(E.G. Genophage, humans), and just as much content that could be deemed "SJW"(my own personal definition being anything remotely left-wing by modern day standards). MEA had just as much SJW content as the rest of the games.
2.) You forgot to control for literally any variables, or even control for the one variable you claim that has been increasingly present throughout the series. ME1 and ME2 are hardly even in the same genre.
3.) MEA is about some guys immigrating over from Europe to start a new life and help out the natives with their superior technology. The collectors and Kett were compared to socialists on some right-wing blogs.
Some of the side missions, unless I missed something, are just odd.
"Meet Vetra for something important.."
Ryder: "This looks like the spot where Vetra wanted to show me something, but it's a shame she's not here."
That's just...sad.
Ok, I'll play along. Drive back over to the loadout Forward station. "Hey! Vetra! Git yo bony metalass down here and show me what you wanted to show me!"
5 minutes of Ryder and Vetra cutscene climbing a cliff through fog. "Isn't this cool?"
"It's the same sunset I've seen a million times, and this fog...?"
"Shh-shh-shhush. Don't spoil the moment.."
"Can I just go back to my ship? A million Kett are threatening us and we're rock climbing.."
objective ticks off
Just seems a bit irresponsible. And poorly written.
OP mentions CD Projeckt Red implying that they do not explore the same issues. But I would argue that they explore racism and same sex relations as much as MEA.
The problems with this game, as enumerated above, are not the real world issues they try to explore but bad game play, glitches and boring characters.
Game play is good and some characters are as well, but there are some characters I could easily do without (LIam, Vetra, and Peebee).
Good points, especially that first one. It's really embarrassing to see how paranoid people are about "SJW" stuff, lol. This dude also completely ignored the fact that Mass Effect has always had tons of gay and progressive stuff in it, especially in the original trilogy.
BUT...please don't throw Ashley under the same banner as Trump. I hate Trump just as much as the next sane person, but Ashley was FAR from being anything like that ♥♥♥♥♥♥♥♥ or anything he stands for, IMHO. Ashley resented aliens because of how they treated humanity, and tbh so did I during ME1 (namely the Citadel Council). Humans had a lot to prove in ME1 to gain the respect of all the other races looking down on them as the newcomer. Compare this to Trump who is just a dude with trash genes (fat, ugly, horrible hair, small hands, etc) that needs to pull the race card to feel better than other people.
call what it is. 20-30 year olds. If a millenial by the time they haven't grown the f up in their 30's they aren't going anywhere in life, I can only see tons of media reporting about suicide problems of that generation. 20 year olds now who love those stupid early access building indies are a whole different ballpark than the anti-social neckbeards were in the 2010's at least games young people now are more focused on socializing in games skills the crybaby millenials never grasped.
Any of the content pertaining to race that you mention here from the original 3 games in the Mass Effect trilogy are examples of tasteful political commentary. There's a difference between that and letting SJWs take over the game like we saw with ME:A, which results in disaster... as we can see from the game ratings.
[/quote]Any of the content pertaining to race that you mention here from the original 3 games in the Mass Effect trilogy are examples of tasteful political commentary. There's a difference between that and letting SJWs take over the game like we saw with ME:A, which results in disaster... as we can see from the game ratings. [/quote]
You're still being vague. What exactly is the difference between "Tasteful political commentary" and "SJWs taking over", and are you able to provide specific examples instead of simply making broad statements? Red Dead Redemption 2 is full of content one might construe as "SJW content", but was hugely successful.
Flaming involves personal attacks... ie criticizing on the basis of personal characteristics instead of the argument of the individual. Expressing my view that excessive SJW influence is bad for games is not flaming because it is not an ad hominem attack.
True I mention Anita Sarkeesian in particular, but not to criticize her as person... she was only mentioned to give an example of the sort of SJWs I thought developers should not be listening to.
So I wasn't "flaming."