STAR WARS™ Battlefront™ II

STAR WARS™ Battlefront™ II

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smammered Aug 28, 2021 @ 3:48pm
Why have character limits?
9/10 times, im just just sitting on thousands of dollars becuase the people who pick the 4k jedi/siths are just hard camping and terrified of death. And these games take WAYY to ♥♥♥♥♥♥♥ long. get rid of the character limit, move the games along, and stop the kids with shiny swords from sitting in corners the whole the game.
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Showing 1-15 of 17 comments
Elsa Aug 28, 2021 @ 5:24pm 
the sad part is that ea was actually going to add a timer to auto kill heroes if you weren't going to use them but reddit pretty much said hell no i want to play as bossk in the back in of the map sniping rather then helping my team
esturias (Banned) Aug 29, 2021 @ 2:24am 
You realize that the game would be an even bigger mess without the character limit?
smammered Aug 29, 2021 @ 11:11am 
Originally posted by esturias:
You realize that the game would be an even bigger mess without the character limit?
Nope, I don't realize that. Perhaps some context behind your unsubstantiated claim would help though.
esturias (Banned) Aug 29, 2021 @ 11:21am 
Two hereos per team -> broken balance already, heroes annihilate countless players and make some content of the game unplayable
More than two heroes per team -> do the math
o Aug 29, 2021 @ 11:27am 
Originally posted by smammered:
Originally posted by esturias:
You realize that the game would be an even bigger mess without the character limit?
Nope, I don't realize that. Perhaps some context behind your unsubstantiated claim would help though.
I think they mean it would be a moshpit of overpowered monsters spamming the attack key while the infantry classes are just staring from a safe distance.
Last edited by o; Aug 29, 2021 @ 11:28am
smammered Aug 29, 2021 @ 12:59pm 
Originally posted by Nicky the Hutt:
Originally posted by smammered:
Nope, I don't realize that. Perhaps some context behind your unsubstantiated claim would help though.
I think they mean it would be a moshpit of overpowered monsters spamming the attack key while the infantry classes are just staring from a safe distance.
I see. The thing is, that isnt exactly an accurate depiction of what would happen. As it stands now, (in SUPREMACY) games can loop seemingly indefinitely because 1-3 people (out of 40) are holding onto heros the ENTIRE game by just hard camping. Why can they do this? Because if the other two heros dont immeidately go to fight said hero campers, the enemy team with infantry class people can do nothing against it whatso ever. The Scarcity of heros (or on the inverse, the lack of a death-timer for heros) is the cause of this problem. More heros will cause other heros to clash, preventing seemingly never-ending stalemates.

Some of my friends can get upwards of 100k earned battlepoints before they get to pick a jedi/sith. We don't even have to talk about the issue of players not respawning after death waiting for endless amounts of times just waiting to spam the select button for the jedi,again disrupting the flow of the game.
Last edited by smammered; Aug 29, 2021 @ 1:01pm
THE TRAIN OF PAIN Aug 29, 2021 @ 1:28pm 
Originally posted by smammered:
Originally posted by Nicky the Hutt:
quote
I see. The thing is, that isnt exactly an accurate depiction of what would happen. As it stands now, (in SUPREMACY) games can loop seemingly indefinitely because 1-3 people (out of 40) are holding onto heros the ENTIRE game by just hard camping. Why can they do this? Because if the other two heros dont immeidately go to fight said hero campers, the enemy team with infantry class people can do nothing against it whatso ever. The Scarcity of heros (or on the inverse, the lack of a death-timer for heros) is the cause of this problem. More heros will cause other heros to clash, preventing seemingly never-ending stalemates.

Some of my friends can get upwards of 100k earned battlepoints before they get to pick a jedi/sith. We don't even have to talk about the issue of players not respawning after death waiting for endless amounts of times just waiting to spam the select button for the jedi,again disrupting the flow of the game.

But you can kill heroes as an infantry class..? [Supercharged sentry says hello]

A game that goes on for ages sounds like well-balanced fun to me. A death timer for heroes is ridiculous imo, no offense, and thankfully it won't be added. If people use heroes in a way that doesn't help your team, what do you want EA to add? A blacklist?

Also alot of people already hate heroes [personally I love em] so making 1/5 of the enemy team 800hp+ insta kill maniacs might understandably upset some people. If people are really desperate enough to camp the hero screen, let them. I don't really run into the issue of not being able to play heroes.
smammered Aug 29, 2021 @ 3:32pm 
Originally posted by Tom Barry:
Originally posted by smammered:
I see. The thing is, that isnt exactly an accurate depiction of what would happen. As it stands now, (in SUPREMACY) games can loop seemingly indefinitely because 1-3 people (out of 40) are holding onto heros the ENTIRE game by just hard camping. Why can they do this? Because if the other two heros dont immeidately go to fight said hero campers, the enemy team with infantry class people can do nothing against it whatso ever. The Scarcity of heros (or on the inverse, the lack of a death-timer for heros) is the cause of this problem. More heros will cause other heros to clash, preventing seemingly never-ending stalemates.

Some of my friends can get upwards of 100k earned battlepoints before they get to pick a jedi/sith. We don't even have to talk about the issue of players not respawning after death waiting for endless amounts of times just waiting to spam the select button for the jedi,again disrupting the flow of the game.

But you can kill heroes as an infantry class..? [Supercharged sentry says hello]

A game that goes on for ages sounds like well-balanced fun to me. A death timer for heroes is ridiculous imo, no offense, and thankfully it won't be added. If people use heroes in a way that doesn't help your team, what do you want EA to add? A blacklist?

Also alot of people already hate heroes [personally I love em] so making 1/5 of the enemy team 800hp+ insta kill maniacs might understandably upset some people. If people are really desperate enough to camp the hero screen, let them. I don't really run into the issue of not being able to play heroes.
You can kill heros as the infantry class? Thats a joke. in 9/10 of the games where heros play to "stay alive" instead of "play the objective", that 100% simply isnt going to happen. Furthermore, it makes no sense to let 2 people out of 40 gatekeep playing the heros for the supermajority of the game. It almost becomes a dead in-game feature at the point- either be the first to afford one or never get the play them all.

Lastly, this games never-ending stalemates are not an indicator of balanced gameplay, AT ALL.

This game has struggled since day 1 of its release. And seems to stay afloat from running bottom-dollar sales. Its flawed, and does not retain players. That's indicative of changes needing to be made.
Last edited by smammered; Aug 29, 2021 @ 3:38pm
esturias (Banned) Aug 30, 2021 @ 1:52am 
Originally posted by Tom Barry:
A game that goes on for ages sounds like well-balanced fun to me.
It's the exact opposite. The sole reason why those matches can take ages is the supremacy (?) starship stage of the match, which is horrible regarding gamedesign. While the first points can be taken with relative ease, the corridor stages to the reactor room allow for ridiculous levels of chokepoint camping. Especially with heroes and all the AoE spam skills.
More often than not, the planet stage is won in a heartbeat, because one team has all the braindead campers. But if all those campers then hide behind the doors of the reactor room...

A death timer for heroes is ridiculous imo, no offense, and thankfully it won't be added. If people use heroes in a way that doesn't help your team, what do you want EA to add?
A timer of some sorts would actually make sense. Add some way to increase it again by active actions (killing enemy heroes, pushing, playing with your team) and it would be way less boring. They could even add a little buff at the end of the timer, where they yell "WE HAVE TO PUSH NOW!" or "DEATH TO ALL JEDI!". But of cours only after doinga little balancing work regarding heroes in general...
Last edited by esturias; Aug 30, 2021 @ 1:53am
THE TRAIN OF PAIN Aug 30, 2021 @ 8:04am 
Originally posted by smammered:
Originally posted by Tom Barry:

blah blah.
You can kill heros as the infantry class? Thats a joke. in 9/10 of the games where heros play to "stay alive" instead of "play the objective", that 100% simply isnt going to happen. Furthermore, it makes no sense to let 2 people out of 40 gatekeep playing the heros for the supermajority of the game. It almost becomes a dead in-game feature at the point- either be the first to afford one or never get the play them all.

Lastly, this games never-ending stalemates are not an indicator of balanced gameplay, AT ALL.

This game has struggled since day 1 of its release. And seems to stay afloat from running bottom-dollar sales. Its flawed, and does not retain players. That's indicative of changes needing to be made.
I actually find it difficult to stay alive as a hero, even when I'm playing conservative. There is so many different reinforcement/class abilties that can ruin your day by breaking through your block and being easy AoE to use.

I personally can sometimes get up to 400 damage on a lightsaber hero [granted they probably weren't l33t], and that's just as an officer with no explosive weapons. All you gotta do is roll and headshot and you'll deal decent damage. I've killed plenty of heroes before, the fact is that they can't deal with more than a few people at range as long as they don't clump up like lemmings. Oh, and blaster heroes are incredibly easy to kill in comparison as a trooper, maybe less so space-bar spamming Bossk.

I usually have someone take hero near-instantly after I die, there is a 5 second timer on the spawn menu btw. The 'Never-ending' stalemates are generally because both teams are of roughly equal skill in my experience, despite what Esturias has said, I know this because they are pretty much always similar in level when I check the scoreboard and also because 73% of games are a boring steamroll and none of what we're talking about even comes into effect because one side just gets slaughtered.

Finally, official support has ended so I doubt they will change any of this.
THE TRAIN OF PAIN Aug 30, 2021 @ 8:18am 
Originally posted by esturias:
Originally posted by Tom Barry:
A game that goes on for ages sounds like well-balanced fun to me.
It's the exact opposite. The sole reason why those matches can take ages is the supremacy (?) starship stage of the match, which is horrible regarding gamedesign. While the first points can be taken with relative ease, the corridor stages to the reactor room allow for ridiculous levels of chokepoint camping. Especially with heroes and all the AoE spam skills.
More often than not, the planet stage is won in a heartbeat, because one team has all the braindead campers. But if all those campers then hide behind the doors of the reactor room...

A death timer for heroes is ridiculous imo, no offense, and thankfully it won't be added. If people use heroes in a way that doesn't help your team, what do you want EA to add?
A timer of some sorts would actually make sense. Add some way to increase it again by active actions (killing enemy heroes, pushing, playing with your team) and it would be way less boring. They could even add a little buff at the end of the timer, where they yell "WE HAVE TO PUSH NOW!" or "DEATH TO ALL JEDI!". But of cours only after doinga little balancing work regarding heroes in general...
It's funny that you say that heroes are op in corridor phase, because it's a double-edged sword. There is almost nowhere for them to go to dodge commando grenades and the long corridors make escaping from troops difficult. Imo heroes are usually quite weak in that phase because of this. Not to mention those wide open areas at the start of the phase.

But you're actually right about that first point, I usually find that I get stuck because there's a load of heavies watching some of the corridors. You can sort of remedy this by going to a different corridor and using third-person peek to get a quick shot off before going to cover, rinse and repeat. Campers are nigh-on never good in either phase though. Specialist is a terrible class.

As for the timer, the lines sound cool, I just don't think you quite understand what you are really asking for. Do you really want to take some heavy damage defending the objective, run back to regen and then find out you have 10 seconds left so you just have to kamikaze and die? What if you lost the objective because of this?

Not all heroes are campers and playing them is a blast because you have complete freedom in your actions instead of having a timer dictate your actions. Who cares if you scarcely play them as long as you don't have a multi-task stressed experience with an overload of features that take away from it?
esturias (Banned) Aug 30, 2021 @ 12:04pm 
Originally posted by Tom Barry:
Campers are nigh-on never good in either phase though. Specialist is a terrible class.
If there are a few of them camping the corridors, they can easily score countless kills. Been there, done that. Heck, you can even camp way behind everyone else with an almost perfect view down the entire corridor. I just remember one sharship where that wasn't possible. Spamming heavy sentry works from there, too.
It's just terrible mapdesign.

As for the timer, the lines sound cool, I just don't think you quite understand what you are really asking for. Do you really want to take some heavy damage defending the objective, run back to regen and then find out you have 10 seconds left so you just have to kamikaze and die? What if you lost the objective because of this?
That's where gamebalance and carefully crafted gamemechanics come into play.
enemy hero in Xm range --> no time reduction
hero under fire > no time reduction
defending/attacking objective --> +X seconds per tick
objective taken --> +X seconds
no objective score since X seconds --> -X seconds per second
...
Nemesis2k7 Aug 30, 2021 @ 6:14pm 
Originally posted by smammered:
9/10 times, im just just sitting on thousands of dollars becuase the people who pick the 4k jedi/siths are just hard camping and terrified of death. And these games take WAYY to ♥♥♥♥♥♥♥ long. get rid of the character limit, move the games along, and stop the kids with shiny swords from sitting in corners the whole the game.
it stops spammers.
DeltaMD Aug 31, 2021 @ 12:16am 
Okay so a few things for all of you.

1. Having no hero limit would be a HUGE disaster. Can you imagine all the rag dolling that would happen with everyone spamming force? And the game crashes and lag that would happen because of the chaos? And sure you can kill a hero as infantry. But that takes lots of skill and you need several people giving you support from a far (can't be close because of the aoe would wipe out most/all of the attackers). Basically the tactic is have a few guys up close to make the hero turn around. Since the hero is turned the long/mid range can get shots on the hero's back and sides while the saber faces the direction of the guys up close. AOE will eventually kill the guys up close so you have to take them down quick. This is assuming that the person playing the hero is not absolutely terrible. So since it requires lots of skill and coordination it would discourage new players. If there were more heros new players will just spawn in and die. They'd never get the chance to practice and "get good" at infantry. Games would just be AOE spam chaos and infantry will get caught in the cross fire.

2. Hero campers are annoying and something should be done about it. Perhaps if you do not spawn into the game within a certain amount of time (Say 15 seconds for example) the game auto spawns you in. Then the campers have to find someone to kill them and go through the load screen before they can get back to hero camping. Only to be able to hero camp consecutively for just 15 seconds. This will give more windows of opportunity for non campers to play a hero.

3. Kids with shiny swords and not fighting are also annoying. Perhaps instead of a hero dying after a short amount of time the hero/villain could give off some sort of medium range beacon if they are a sith or Jedi. People love killing heros and if there is a beacon they will go for it. It forces the heros into a fight and incentives the hero to go to the front lines where they are suppose to be since most of everyone can already see them anyway and they have to fight a lot of them anyway. For gunner heros maybe only a short range beacon because of the sniper and flanking classes/tatics. Having a medium-long distance beacon on long range hero/villain kinda kills the purpose of trying to be incognito.

4. For supremacy, what do you expect from a game mode described as a "tug of war". You can't condense a minimum two stage battle into 15 min and make it interesting. Tug of wars are suppose to last a while. Its a *back and forth* battle. Not one way. To speed things up one team would need to steam roll the other. If your upset about Supremacy taking so long then play Galactic Assault. Its a one and done deal and still a 20v20.
DeltaMD Aug 31, 2021 @ 12:24am 
Originally posted by DeltaMD:
Okay so a few things for all of you.

1. Having no hero limit would be a HUGE disaster. Can you imagine all the rag dolling that would happen with everyone spamming force? And the game crashes and lag that would happen because of the chaos? And sure you can kill a hero as infantry. But that takes lots of skill and you need several people giving you support from a far (can't be close because of the aoe would wipe out most/all of the attackers). Basically the tactic is have a few guys up close to make the hero turn around. Since the hero is turned the long/mid range can get shots on the hero's back and sides while the saber faces the direction of the guys up close. AOE will eventually kill the guys up close so you have to take them down quick. This is assuming that the person playing the hero is not absolutely terrible. So since it requires lots of skill and coordination it would discourage new players. If there were more heros new players will just spawn in and die. They'd never get the chance to practice and "get good" at infantry. Games would just be AOE spam chaos and infantry will get caught in the cross fire.

2. Hero campers are annoying and something should be done about it. Perhaps if you do not spawn into the game within a certain amount of time (Say 15 seconds for example) the game auto spawns you in. Then the campers have to find someone to kill them and go through the load screen before they can get back to hero camping. Only to be able to hero camp consecutively for just 15 seconds. This will give more windows of opportunity for non campers to play a hero.

3. Kids with shiny swords and not fighting are also annoying. Perhaps instead of a hero dying after a short amount of time the hero/villain could give off some sort of medium range beacon if they are a sith or Jedi. People love killing heros and if there is a beacon they will go for it. It forces the heros into a fight and incentives the hero to go to the front lines where they are suppose to be since most of everyone can already see them anyway and they have to fight a lot of them anyway. For gunner heros maybe only a short range beacon because of the sniper and flanking classes/tatics. Having a medium-long distance beacon on long range hero/villain kinda kills the purpose of trying to be incognito.

4. For supremacy, what do you expect from a game mode described as a "tug of war". You can't condense a minimum two stage battle into 15 min and make it interesting. Tug of wars are suppose to last a while. Its a *back and forth* battle. Not one way. To speed things up one team would need to steam roll the other. If your upset about Supremacy taking so long then play Galactic Assault. Its a one and done deal and still a 20v20.


Just had another thought too. A beacon that tells the exact location of a hero could prevent peaking and hiding behind cover to heal. Which is something you need to do sometimes. Maybe the beacon can give an approximation of the hero's location. Like within 20ft of this area. That way people can't tell which side of the box they are going to peak from because they can't see the direction the hero is moving from behind.
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Date Posted: Aug 28, 2021 @ 3:48pm
Posts: 17