Sonic Frontiers

Sonic Frontiers

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Moose Sep 29, 2023 @ 9:20pm
2
Tips for Final Horizon (read if stuck)
a few notes:
-I did not do any of the cyberspace levels (you don't have to in order to progress)
-these notes are purely from my own perspective and my own brief ventures onto the internet for help, so there might be better wepages to go for when it comes to advice.

Stuff I thought could be helpful:
-So first things first, when you're playing with the new characters, make sure you get your skill points up whenever you can (ie talking to the backpack cocos). Especially for tails. Having the tornado makes his sections trivial.
-For the Snake Trial, which was the one I had the most trouble with outside of the Master Trial, here's a video on how you can do it quickly: https://x.com/syrebi/status/1707613036243259432?s=20
You technically can cyloop and combo spam your way through the trial, it just requires strict timing. The method in the twitter video is better.
-This might sound dumb, but never forget about the Quick Cyloop. If you encounter some obstacle or object you don't know how to interact with, try it.
-Do the map challenges when you can, having the rails up is convenient for when you need to get to the other sections of the island.

Master Trial:
-Honestly, before you go any further, Heavily consider installing HedgeModLoader and turning off ring loss on hit. Yes, technically it's cheating, but I urge you to consider what you will lose and what you will gain. As of writing, the Master Trial is insanely difficult if you lack reaction timing. The amount of time you could potentially lose trying to do this is simply not worth it in my opinion. And remember, you can always turn it off once you beat the trial to continue the experience you've been getting. But if you're really set on doing it:
-Quick Cyloop Giganto whenever you can. When he's hit with it, his defenses take a huge hit. The easiest way to build meter is with the cross slash move, doing it twice in succession should fill up to max. Make sure that when you hit the halfway point you quick cyloop again to save the precious seconds.
-It is a bit inconsistent, but I think you can parry just before the beam attack hits in order to avoid the mash event.
-A good indicator for how well you're doing would be finishing the fight at around 320 rings or more. Try to aim for 350.

-For Wyvern, cylooping during phase 1 should make him go down almost instantly with how much his defense is shredded. The hard part comes from the second phase. Your parry game needs to be on-point since missing parries at this point can lead to a lot of rings being eaten up. Keep Cross-slashing when you can to build up meter and cyloop as usual.
-As long as you come out with half or more than half the rings you went into the fight, you should be good for Knight. 200+ rings should be a safe bet.

-Knight is easily the most evil part of the run. If you fail, its the other two boss fights again. For starters, if you get hit by the spikes before the fight actually starts, do your best to mash boost or sidestep to recovery cancel and save your rings.
-Getting hit by Knight's palm is a one-shot no matter how many rings you have, so DO NOT get hit by it.
-Parry timing is super strict here. Honestly, be prepared to study the timings of his overhead and swipe attack because they are practically unreactable from a kinesics standpoint, especially the swipe motion. Just do your best to memorize the timing.
-As usual with the boss fight, you hit the shield and then he throws it at you. After dodging the missiles and counterattacking, you're giving a window to launch your main offensive. Try your best to cyloop here if you can, as him resetting his cycle makes the fight super-annoying.
-The second phase should be a bit easier since parrying the shield is easier to do than Knight himself. Do the usual.

Final Boss
-Make sure your ring count maximum is maxed out for Sonic before you go in. The final boss of this story has attacks that can reduce your ring count max and by extension, your current ring count.
-If you happen to fail the fight, DO NOT load your save file. Just take the game over and restart from there. Doing this will let you skip the cutscenes during both Supreme and the final boss.
-If you see the final boss regenerating his health, attack his head once then press lb or rb/r1 or r2 on your controller and it should switch targets to his cable. damaging that will cut off his healing
-When you finish that, there should be a target aimed somewhere on his back. Quick Cyloop it and it should make him drop his gun. Cyloop the gun next to continue.
-Honestly, the next part from my pov is a bit of a crapshoot. You need to get rid of the cable again and them somehow make a follow-up attack prompt appear. I have no idea how to do this consistently, but I think you can do this by landing some perfect parries.

Hope this helps.
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xDante Mar 27 @ 12:59pm 
This helped a lot ! Thank you ! Weird final fight and had no idea I had to Cyloop his back and was stuck there :)) Also turning your aim to the cable is quite tricky, anyway very good game all in all :-)
Originally posted by xDante:
This helped a lot ! Thank you ! Weird final fight and had no idea I had to Cyloop his back and was stuck there :)) Also turning your aim to the cable is quite tricky, anyway very good game all in all :-)
The trick for the cable is how they teach you how to "dodge behind an enemy that is blocking". You sidestep while locked on.

This is explained at the first start of the game, and can be helpful for later enemies that keep blocking from the front but not the back. And this can be used for Knight boss as well when he pulls up the shield, even if its not required. But its also something thats easy to forget, especially since switching "targets" is different from just dodging around.
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