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Eggman being the final boss in this game would make zero sense at all. That's what Sonic Lost World did, and it got plenty of hate for that.
While I didn't like the detraction from the usual Super Sonic bosses, The End is still way better than any of the final bosses we got in the 2010's (looking at you, Time Eater!).
The visuals and music compliment the fight incredibly well.
A common complaint is that "it makes you use a different gameplay style than the rest of the game) which...don't the other final boss super fights already do that? At what point in Unleashed, Gens, hell even Sonic 3 and SA2 are you able to freely fly around and all the commands that come with doing so?
EVERY super sonic fight had a different gameplay style than the rest of the game (except maybe SA1). The End is no different, if anything it's slightly better because you actually do the hacking minigames earlier on so when you enter the The End fight, you immediately know what to expect and how that fight's mechanics will work.
Personally, it's probably my favorite Sonic final boss of the 3D games since it actually keeps you engaged and doesn't play like a 3 minute long QTE.
However, I can also just as easily say that the Super Sonic fights in those games still share many elements with the core gameplay to not feel like a complete turnoff. When playing as Super Sonic, it is still an action game much like the rest of the game before it - The End, meanwhile, turns what was an action game into a top down shooter and almost feels like a completely different game by comparison.
Super Sonic in those games mainly felt like a twist on the established formula, with a lot of the stuff you do as Super Sonic you've been trained to do organically throughout the entire game. At no point did Super Sonic in 3&K feel off considering I've trained myself to collect rings, dodge obstacles and look out for weak points, all of which I've been doing before reaching the climax. Same with SA1, SA2, Heroes, Generations as well as the GBA and DS games.
In the case of Frontiers, however, having Eggman as the final boss would've made absolutely no sense at all in context of the story given how he was trapped in Cyberspace for most of the game and thus had no time to develop his latest scheme.
The fight never evolves, never try new things. It is 5 minutes of button mashing and avoiding the same projectiles. Not even cool QTEs in the middle to spice things. Kishimoto agrees the final boss was underwhelming and said Sonic Team will address this issue in future patches.
In regards to The End itself, there's two ways to anylise it:
In Universe The End is the personification of, well, the end. The unnavoidable death, the truth we all are born with and cannot cheat. I also want to add my own headcanon here: The End is the personification of "The Great Filter". It is a theory that states every civilization that reaches space exploration will be wiped before they can explore new planets and galaxies. Said theory tries to explain why the human race was never visited by other inteligent species despite our advances in space flight.
We don't know exactly why The End destroyed the Ancient's home planet and followed them to the next planets to kill them. The game implies it is because they used the Chaos Emeralds, but I think that's not the case. Through the game we discover the Ancient's technology was highly advanced, enough so they could digitalize their own minds and memories, and create entire virtual dimentions where even a cosmic infinite being like The End could be trapped for eons. The Ancients simply grew too much, became too inteligent, challenge the gods. They reached their species limit and The End consumed them.
In Meta of Sonic, The End represents the death of the Sonic franchise, at least as a game IP. Sonic Frontiers is the most meta game in the franchise. In this game Sonic and his friends are sent to a literal graveward (Starfall Islands are the deathbed of the Ancients), where they are trapped and forced rethink their actions in the last 10 or so years of the franchise. I don't think this works for all of them, because Amy has been spreading love ever since SA1. I think this worked best for Knuckles, who had to return to his previous role as guardian of the Master Emerald, and Tails - who had to go through his SA1 character arc all over again.
In this meta analisys, the soundtrack does a better job, as the lyrics of each vocal theme state how much Sonic needs to reclaim his identity (I'm Here), that he should stop pretending the past (2000's games) never happened (Undefeatable), that eventually he (and Sonic Team) will find his footing again (Find you flame), and that his journey wasn't a pointless one like all 2010's games, as Sonic and his friends (and Eggman too) are all transformed after these experiences. And said experiences will shape the next advetures (One Way Dream).