Sonic Frontiers

Sonic Frontiers

View Stats:
LEUCiS Nov 28, 2022 @ 12:13am
99ing Speed and Ring levels takes 40 minutes of spamming the Elder Koco - FIX THIS
Redeeming a level up at the elder Koco takes 12 seconds until you can redeem the next one.
This means to get to level 99 you have to sit there and spam redeems for 19.8 minutes... TWICE.
Has this not been tested at all? Who on earth decided to animation lock EVERYTHING???
< >
Showing 1-9 of 9 comments
PrimeSonic Nov 28, 2022 @ 4:11am 
Clearly this was not play-tested, or not play-tested enough.

Makes me think that the RPG elements were bolted on towards the end of development,
or possibly that they were added early but just never given a second thought "once it all worked".

All I can offer you is this mod which makes the process a lot less painful.
https://gamebanana.com/mods/411443
I raised my max rings normally, but once I was basically done and just wanted to get the last achievement, I went for this mod since I had 80-something levels of speed to raise in one go.
Last edited by PrimeSonic; Nov 28, 2022 @ 4:16am
Marmarmar34 Nov 28, 2022 @ 10:21am 
Fr especially since you automatically get your levels when you give the devil fruits to the other guy.
Originally posted by Marmarmar34:
Fr especially since you automatically get your levels when you give the devil fruits to the other guy.
In the case of the Hermit Koco, you’re using a separate “currency” for each stat, so no additional input is necessary. With Elder Koco you’re using the same “currency” for two different stats, so you as the player have to allocate them.

The way to fix it would be to either just have a separate currency for upgrading each of the 4 stats, create an additional menu where you allocate the available Koco levels (similar to Dark Souls leveling), or when selecting speed/ring capacity have it show a total levels available on the right, and be given the option to increase the levels you want to spend on that stat.

Whatever method they choose, they also need to add a similar menu to Hermit Koco when trading between the speed and ring levels.
Last edited by (Edgy) Asriel Dreemurr; Nov 28, 2022 @ 10:33am
GrimAtrament Nov 28, 2022 @ 10:46am 
probably my biggest pet peeve with the game. the other elder koco lets you auto fill, but this one doesn't probably because they wanted to let the player choose if they wanted rings or speed, but let be honest who looked at the more rings and said "yes."\

they need to ad a slider.
Last edited by GrimAtrament; Nov 28, 2022 @ 10:47am
BlueCollarFurry Nov 28, 2022 @ 12:18pm 
Yeah, the way Elder Coco works where you have to go through his entire dialog again for every skill points worth of Coco you turn in was definitely something they didn't think through

It should've been an exchange dialog like an item store where you buy skill points with coco
Originally posted by BlueCollarFurry:
Yeah, the way Elder Coco works where you have to go through his entire dialog again for every skill points worth of Coco you turn in was definitely something they didn't think through

It should've been an exchange dialog like an item store where you buy skill points with coco
Similarly once you max rings and speed, every single time you talk to Hermit from then on, he has this long additional dialogue about Elder Koco that you have to go through.

Just make the extra dialogue happen one time…
Last edited by (Edgy) Asriel Dreemurr; Nov 28, 2022 @ 12:22pm
PrimeSonic Nov 28, 2022 @ 5:43pm 
Originally posted by GrimAtrament:
but let be honest who looked at the more rings and said "yes."\

That was me. I raised Speed a few levels and then promptly switched over to maxing out ring count.

Ring count is essentially your health bar for normal enemies and your available time as Super Sonic.

The extra speed, while nice, didn't seem as important in the long run as being able to take a few more hits when fighting guardians and be able to take more time to figure out the titan fights.

---

That aside, yeah, they could've done much better with how they handled the speed and ring upgrades.
Originally posted by PrimeSonic:
Originally posted by GrimAtrament:
but let be honest who looked at the more rings and said "yes."\

That was me. I raised Speed a few levels and then promptly switched over to maxing out ring count.

Ring count is essentially your health bar for normal enemies and your available time as Super Sonic.

The extra speed, while nice, didn't seem as important in the long run as being able to take a few more hits when fighting guardians and be able to take more time to figure out the titan fights.

---

That aside, yeah, they could've done much better with how they handled the speed and ring upgrades.
Defense also lowers the damage you take, effectively doing the same thing as raising ring count.
PrimeSonic Nov 28, 2022 @ 7:39pm 
Originally posted by (Edgy) Asriel Dreemurr:
Originally posted by PrimeSonic:

That was me. I raised Speed a few levels and then promptly switched over to maxing out ring count.

Ring count is essentially your health bar for normal enemies and your available time as Super Sonic.

The extra speed, while nice, didn't seem as important in the long run as being able to take a few more hits when fighting guardians and be able to take more time to figure out the titan fights.

---

That aside, yeah, they could've done much better with how they handled the speed and ring upgrades.
Defense also lowers the damage you take, effectively doing the same thing as raising ring count.
Yes and having both compounds the effect.
Which, I wish I knew would amount to a not a whole lot by the last island.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 28, 2022 @ 12:13am
Posts: 9