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OS - Pop!_OS 22.04 LTS
CPU - AMD Ryzen 5900X
GPU - 3070 TI
RAM - 64GB
So it's not a hardware issue then, seeing that your specs are better than mine. Thanks for the input!
EDIT: Okay. So actually my last attempt where it froze, the game auto-saved right at the completion point! So when I relaunched, I was past it. Before I relaunched though, I updated to the latest nvidia-driver-520... am not sure if this had any impact on the process. Doubt it.
So it's probably an Nvidia thing. I'm genuinely considering a temporary switch to Noveau to see if it still happens on that driver.
EDIT: I got past the chase sequence using the Steam Deck, streaming it to my PC via remote play so that I could see what's happening more easily. Also, my Switch Pro Controller wouldn't work in the remote session, so I ended up using the Deck like a Wii U GamePad and now I'm tempted to do that for the rest of of my playthrough for some reason.
Sadly, it's happened to me too.
Operating System: Kubuntu 22.10
KDE Plasma Version: 5.25.5
KDE Frameworks Version: 5.98.0
Qt Version: 5.15.6
Kernel Version: 5.19.0-23-generic (64-bit)
Graphics Platform: X11
Processors: 16 × AMD Ryzen 7 5800X 8-Core Processor
Memory: 15.5 GiB of RAM
Graphics Processor: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
I wish I had a solution for you. I also tried messing around with the settings and got nowhere.
In the end, I switched over to my Steam Deck to finish the puzzle over there instead.
Judging from everyone else's responses it must be a Nvidia issue.
It specifically happens if you move the laser from the right and top one for whatever reason.
The one where you cyloop a bunch of grass.
If the cyloop area was too big, the game would freeze as it tried to render the grass cutting effect too many times.
Can't wait to upgrade to RDNA3 and get some better Linux drivers.
Pop!_OS 22.04
EVGA GTX 1660 TI (Nvidia 515 proprietary drivers)
Intel i7-10700K
32 GB RAM
Proton Experimental (but I also tried other versions and they did not work either)