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Adventure 1 and 2 had plenty of fantasy-like settings that fit perfectly with Sonic. That's why we got stages like Twinkle Park, Windy Valley, Pumpkin Hill and Pyramid Cave. The visual direction was also much more cartoonish even in the more "realistic" settings, as were the humans themselves so Sonic and friends don't look out of place in the world itself.
I mean really, how does Kirby's Forgotten Land look remotely realistic here?[cdn.wikirby.com]
Not even every kingdom in Super Mario Odyssey has a grounded setting or a realistic visual style either.
Sounds like to me you're fixated on the grassy / city themed locations with prejudice against anything that resembles realism but failed to carefully analyse parts of their art direction that still looks cartoony (NOT full-on realistic).
agree,
quality over the size.
also how many games with copy pasty side missions and you need to go back and forth to complete it.
The worst thing is when they have loops, they're just made of more platform blocks arranged in a loop. They couldnt even make a generic loop to reuse, they had to reuse blocks for it.
I do agree a little on the generic UE4 fangame open world criticism. Too many games are using these generic modern PBR shader/material workflows and while I dont explicitly think it looks bad here, I think it the rendering could have been made more stylised to fit sonic, a blue cartoon hedgehog with a single large conjoined eye.