Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just like what I saw and for me seems fun to play... also I not play only sonic...
you know what? forget it
>private profile
----------------------------
So anyways, just because assets get reused doesn't necessarily make it a bad game. Hell, look at the Yakuza games for an example.
Yeah that is not what asset flip means. Yakuza re-uses their assets, that is something different. Asset flip is using others their assets to make your game. Sonic here uses the standard Unreal engine assets, not something they made themselves. It's rather lazy and looks cheap. Like they just made a test version and went "Yup, release this".