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The biggest problem (from what I remember playing through from start to finish) is the way the map is done (being only able to get to the other points of the city by a few bridges, the fast travel system was only available after forced battles at certain points) and forced battles to progress.
Mirrors Edge was better with smaller levels, they missed the mark with the implementation of the open world in MEC & forced battles to progress and fast travel.
MEC is not a bad game it even does some things better than Mirrors Edge, but IMO and many others it would have been the better game only for those two main issues.
Having open world map is not the problem, the problem is what are you going to fill it with and how?
First is delivery missions, aside from ones that having names, the rest is just repetitive auto-generated, and you have no small side-stories to be told along, making them felt like doing chores, souless. Second is chips and beats collection, which you would only bother after end game once the map actually show where they are, worst offense is that chips do not, and the rewards don't look impressive either, thus no one really cares unless you're completionist. Third is hacking boards and infiltrating grid systems, which is more fun than the first two considering unique explorations related, but there are only a few, and again no true purposes behind other than unlocking fast travel points and for completionist. Fourth is the challenge runs, but once you 3-stars them all, there is really nothing else to do. Finally is shutting off towers and saving civilians, but this encourages fighting than running so I guess runners dislike it.
Hence, you will rely on player-made challenges to extend the time, but as of server got shutdown, the above's really all you can do. And you still cannot really bond yourself with the map considering lack of stories/lores told within.
In terms of main plot, you get introduced to new characters often, yet you also have very few missions and time to spend with them, you don't get to learn much about the city, how the people are living and doing there. In fact, you are only told that KrugerSec is the bad guys while you don't get to see the impacts they cause, and your "allies" seems more annoying and badder than them. And when it comes to the revelation or scenes supposed to be heartfelt, you don't feel much because again you don't have time to bond with any character at all.
With all of the above combined, the game felt incomplete despite you having all the freedom to explore around, because there is not much to explore around.
For the first game Mirror's Edge, having linear design simply give you always-on-the-run adrenaline rush, getting introduced to new levels often, without having to worry about unlocking skills and gadgets, backtracking back n fort, and since the main point of the series is parkour and running, the first game captivate the fans more.
Well I don't hate it, but I think Melon Sc//ence explains it better than I did, but personally for me I did not like the way the map was implemented and the other things I mentioned, I did like the extra collectables, maybe because the open world was mostly empty of other things to do.
It says you played for 19 mins just curious did you play this game before on other hardware?
But even with all that, it still feels like a fine sequel, it's not the kind of game that people can really play for hundreds of hours sadly (an actual level editor feature would've done wonders for playtime) but for some time it's really enjoyable, but there's much wasted potential.
Yes, I had a really bad GPU and refunded.
Catalyst is insanely, incredibly good, the attention to detail in the level design where they somehow pulled it off while looking like a believable normal everyday place made out of common objects is incredible. I enjoyed Catalyst so much I played it start to finish without using fast travel. Just the basic parts of the game and basic movement are fundamentally just fun.
When you have a question why something bad happened the answer is always console losers.
-The reboot story and characters being generic and forgettable
The game never takes the chance to go in-depth on characters.When Noah dies, I don't really care. Simply because the game didn't go deep enough into his character to make me care. The game says that he's like a father figure to Faith but doesn't really go beyond that. His death was also insanely predictable. Anyone with half a brain cell could tell it was coming.
-Open World being bad
The concept of an open world Mirror's Edge game isn't necessarily bad. It's just that Catalyst's implementation isn't very good. In Catalyst, it seems like the point of the open world is just to increase playtime by having you run across the map to each mission. After you beat the game, you can just teleport to every mission and nothing feels lost by doing that. They could've added more to the open world to make it worthwhile.
-Faith's character change
2008 Faith had a lot of character and that was partially lost in Catalyst. 2008 Faith was sassy, sarcastic and badass. Catalyst Faith just seems like a generic character ripped out of a movie.
-Added focus on combat
An added focus on combat isn't necessarily bad. It's just that Catalyst's combat is pretty bland. You can pretty much cheese every fight with wallclimb -> quickturn -> jump -> heavy attack.
-Soulless
The game doesn't feel soulless, but definitely has less soul than the original. It seems like they focused on fixing everything wrong about the original whilst forgetting what made the original so good.
As for Faith... I like this one better. Should story gets its continuation and expand on Faith and Caitlyn life paths, yes. EA surely dropped the ball in letting this die out too soon.
For me, Catalyst is one of the best games I've ever played.
people ♥♥♥♥♥♥♥♥ on combat because it's better is insane, one criticism i have is that the ME:C city looks worse than ME1's, I liked it better when it wasn't so futuristic
Is this bait
Mirror's Edge is the result of a vision, created by DICE in its glory days. The game has the entire world integrated into the design of the game, with excellent level design, excellent visual design and yet a completely unique aesthetic. A parkour oriented game with a vaulting system was also never done before. Mirror's Edge has problems, but as a pioneering game it's unbelievable how well the game turned out - something very few, if any companies besides DICE could have achieved at the time.
Mirror's Edge Catalyst is not the result of a vision. It is the result of a corporate pipeline. Catalyst is entirely designed around what sold at the time, which were predominantly Ubisoft open-world games (think Farcry). It throws everything that made Mirror's Edge great out of the window and turns it into a corporate zombie vaguely resembling the first game. The neat, tight level design is gone in favor of an open world. The focus on speedrunning is relegated to overworld running events of vastly inferior consistency. The color coding even takes a hit. Combat gets a center place in a game that had nothing to do with combat initially (and fails at it, in my opinion - combat in Catalyst feels like a complete pace-breaker).
Catalyst still does a lot of things well if not better than the original title, but the overall package it finds itself in is hideously malformed by executives smelling dollar bills.
Reasons:
- Open world;
- Combat is great;
- Still has great graphics;
- Faith is hotter.