ULTRAKILL
Hook Master Sep 18, 2022 @ 8:28am
Slab Marksman priority change
The slab revolver is a guilty pleasure of mine. I love slow, powerful weapons as much as the next guy.
However the marksman variant of the big iron really suffers. It loses the ability to split the shot for really no benefit besides higher base damage. While I'm fine with the lack of splitting the shot, I believe the real problem comes from the coin's priority.

The coin's targeting is seemingly random. If it's based on distance or any other factor I cannot tell. However it definitely does not prioritize health. I was playing a cybergrind wave and both a stray and a hideous mass spawned in front of me. I threw up 4 coins, expecting to rain an orbital round right into the mass, but lo and behold the stray takes the priority, wasting 4 coins on an enemy that could have been killed with a regular shot.

My suggestion is that the alternate marksman revolver gains a unique priority that focuses on enemies with the higher health before any others. This presents a more noticeable pro and con between the stock marksman and the alternate one, allowing the alternate revolver to shine in focusing singular big enemies while the regular marksman is solidified as more of a multi-enemy weapon.
This dichotomy could really help open the door for the alternate revolver to resurge as a complimentary weapon to the stock revolver rather than the overshadowed little brother.
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Showing 1-4 of 4 comments
Stavbearer Sep 18, 2022 @ 8:50pm 
All coins always prioritise distance above all else. Additionally, the effects of the coin depends on what revolver you shoot it with, not which type threw the coin. So you could have a base marksman throw the coin, and then the slab piercer shoots it at the spark, and it wouldn't split.
Arakus Sep 19, 2022 @ 4:01am 
Originally posted by Stavbearer:
All coins always prioritise distance above all else. Additionally, the effects of the coin depends on what revolver you shoot it with, not which type threw the coin. So you could have a base marksman throw the coin, and then the slab piercer shoots it at the spark, and it wouldn't split.

I would like to add that the coin will also prioritize certain non-enemy targets over enemies, iirc the priority order is other coins -> core eject cores -> frozen rockets -> enemies -> glass panels

(PS. there was a recent change to ignore cores super far away from the player so if you miss with a core and it flies off into the distance it wont steal ur coinshots)

Also will say not sure how I feel about the actual suggestion but I think it's at least worth considering (implemented on the shot instead of the coin and inserted into the normal priority list)
Plumber Sep 19, 2022 @ 9:14am 
coin punching is a pretty good example of being able to bypass the normal target priority being useful/fun, and i definitely never use the slab marskman when i can just run standard marksman + slab piercer, so I wonder if giving the slab marksman's coins different priority for ALL weapons interacting with them would be interesting. Might as well double down on what makes it weird so that even if it's outclassed it's satisfyingly different!
Hook Master Sep 19, 2022 @ 9:16am 
Originally posted by Stavbearer:
All coins always prioritise distance above all else. .
That makes sense.

Originally posted by Stavbearer:
Additionally, the effects of the coin depends on what revolver you shoot it with, not which type threw the coin. So you could have a base marksman throw the coin, and then the slab piercer shoots it at the spark, and it wouldn't split.
Okay, not arguing about the split, I agree with that idea that the slab shouldn't split
But yes, this change should then apply to the revolver itself then instead of the coin so that even a coin thrown from a standard revolver could have slab priority if shot with a slab revolver.
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Showing 1-4 of 4 comments
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Date Posted: Sep 18, 2022 @ 8:28am
Posts: 4