ULTRAKILL
darling May 14, 2021 @ 5:55am
Allow scroll wheel to be bound to other slots aside from weapon scrolling.
I use my scroll wheel up to melee in fps games, and it's been kinda annoying to have to use a different bind for it and I think it'd feel way more natural if I could use the scroll wheel up on melee, and it doesn't seem like a big thing to add to the game. Would be convenient.
Originally posted by Hakita:
It might not seem like a big thing, but it actually is, because allowing for the scroll wheel to be rebindable and not just hardcoded to weapon switching would require a full change/rewrite of the input system, because scrolling isn't recognised in the same way that a button press is. It would be a lot of work for something very few people would use, so you'll probably be best off getting a third party remapping program that can force that kind of change instead.
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A developer of this app has indicated that this post answers the original topic.
Hakita  [developer] May 14, 2021 @ 6:15am 
It might not seem like a big thing, but it actually is, because allowing for the scroll wheel to be rebindable and not just hardcoded to weapon switching would require a full change/rewrite of the input system, because scrolling isn't recognised in the same way that a button press is. It would be a lot of work for something very few people would use, so you'll probably be best off getting a third party remapping program that can force that kind of change instead.
darling May 14, 2021 @ 7:06am 
Originally posted by Hakita:
It might not seem like a big thing, but it actually is, because allowing for the scroll wheel to be rebindable and not just hardcoded to weapon switching would require a full change/rewrite of the input system, because scrolling isn't recognised in the same way that a button press is. It would be a lot of work for something very few people would use, so you'll probably be best off getting a third party remapping program that can force that kind of change instead.
Thanks for the response! I had a feeling that there was a reason for it not being bindable but it was worth a shot. Thanks for the quick reply! I'll just have to use a macro for it, it's not a major concern.
GOBLIN Aug 4, 2021 @ 6:02am 
Half life 1998: *scroll binding exists*
ULTRAKILL 2021: *witheredwojak.png*
Hakita  [developer] Aug 4, 2021 @ 5:36pm 
Originally posted by Big Bang:
Half life 1998: *scroll binding exists*
ULTRAKILL 2021: *witheredwojak.png*
Complain to Unity, I didn't write their input system.
chocks Oct 25, 2022 @ 4:18pm 
Originally posted by Hakita:
Originally posted by Big Bang:
Half life 1998: *scroll binding exists*
ULTRAKILL 2021: *witheredwojak.png*
Complain to Unity, I didn't write their input system.
What a load of crap! Prodeus just released on the same engine and it has this basic feature.
You might not care, but it's a big deal for some of us.
Ribbons0121R121 Oct 28, 2022 @ 5:21pm 
Originally posted by chocks:
Originally posted by Hakita:
Complain to Unity, I didn't write their input system.
What a load of crap! Prodeus just released on the same engine and it has this basic feature.
You might not care, but it's a big deal for some of us.

as a former unity user i can say its not as easy as "oh x game has it"
rewriting an entire ass system over a niche thing is not something that simple
the last thing this game needs is a tremendous janky input script to break every few updates because someone was unhappy with the default
unity is a ♥♥♥♥♥♥♥ pain to use to begin with, and im pretty sure prodeus was the gzdoom engine
chocks Nov 7, 2022 @ 11:58pm 
Originally posted by Ribbons0121R121:
Originally posted by chocks:
What a load of crap! Prodeus just released on the same engine and it has this basic feature.
You might not care, but it's a big deal for some of us.

as a former unity user i can say its not as easy as "oh x game has it"
rewriting an entire ass system over a niche thing is not something that simple
the last thing this game needs is a tremendous janky input script to break every few updates because someone was unhappy with the default
unity is a ♥♥♥♥♥♥♥ pain to use to begin with, and im pretty sure prodeus was the gzdoom engine

It is on Unity and it does allow you to bind the wheel to whatever you want.
Oh, and it doesn't break after every update.
Last edited by chocks; Nov 8, 2022 @ 12:01am
chocks Mar 8, 2023 @ 6:33pm 
Just to necro this thread. I just played through Turbo Overkill and that game is on Unity and it has this feature. Just saying...
chocks Apr 30, 2023 @ 7:51pm 
Just played through the 'Incision' early access, it's also on Unity and guess what.... You can bind the mouse-wheel to whatever you want.
Poomah Jan 20, 2024 @ 9:40pm 
Originally posted by chocks:
Just played through the 'Incision' early access, it's also on Unity and guess what.... You can bind the mouse-wheel to whatever you want.
lmao chill dude, Ultrakill uses Unity's old input system. The games you mentioned all use the new input system. Ultrakill was being developed before Unity released the new system that allows you to rebind the mouse wheel. It's a lot of work to update it.
Leekodot15 Apr 15, 2024 @ 11:43pm 
.....Well, I suppose a good alternative here would be to use GlovePIE to set "Key.E = Mouse.WheelUp" and "Key.R = Mouse.WheelDown" ((Key.E is set to next variation; Key.Q is set to prev variation, in my case)
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Date Posted: May 14, 2021 @ 5:55am
Posts: 11