ULTRAKILL
LassieJodie May 25, 2023 @ 1:07pm
Gold arm concept - HARVESTER
The harvester (gold) arm would have it own dedicated key, similar to the whiplash.

While the key is held down (or it could be a toggle thing idk) V1 holds out the arm and all blood that would have healed V1 is instead held within the harvester. It maxes out at a full heath bar's worth of blood. Stored blood is maintained while the arm is put away. Once max compacity is reached, you have a few options.

Tapping the harvester key will have V1 launch a wave of blood in the direction it's looking that shreds through enemies but has no effect on projectiles (imagine a cone of damage expanding out from the palm). It deals around 8 damage and has limited (albeit not bad) range.

Holding the harvester key will have V1 use the blood within the harvester arm to heal itself up to the hard damage limit (as if you had just parried) while recovering any hard damage.

Both actions use up all contained blood and can only be preformed with the max amount of blood.

Feel free to comment any questions or feedback you have.

edit: balancing
Last edited by LassieJodie; Jul 7, 2023 @ 12:22pm
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Showing 1-7 of 7 comments
Bean Box Jun 20, 2023 @ 9:45am 
hakita has probably already decided what the gold arm but this would be a cool idea for a mod i guess
wat7443 Jul 4, 2023 @ 12:18pm 
this is actually cool
Sir_Pantsaloot Jul 7, 2023 @ 12:01am 
feel like instead the arm should keep the whole "projectile disrupting" theme that the rest have, and make the wave delete projectiles as well

also the healing aspect of the harvester should only heal hard damage

I agree that it should have its own bind since now that we have 2 red variant weapons its a little annoying if i want to take out my peircer(i have that least priority)
LassieJodie Jul 7, 2023 @ 8:52am 
Originally posted by Sir_Pantsaloot:
feel like instead the arm should keep the whole "projectile disrupting" theme that the rest have, and make the wave delete projectiles as well

also the healing aspect of the harvester should only heal hard damage

I agree that it should have its own bind since now that we have 2 red variant weapons its a little annoying if i want to take out my peircer(i have that least priority)
1. While this is a neat idea I feel like it would infringe on the knuckleblasters niche, also I don't think "projectile disrupting" is a theme with the arms since the whiplash has no effect on enemy projectiles.

2. I actually really like this idea, but it would make it useless at ULTRAKILL rank or at lower difficulties. Maybe it could heal up to the hard damage limit and recover all hard damage, so it still has utility without being a get-out-of-pickle free card.

3. Not really related to the weapon but I'd recommend binding the scroll wheel to change variants, it's a bit tricky to get used to but it's pretty convenient once you get the hang of it.
Last edited by LassieJodie; Jul 7, 2023 @ 9:00am
StackedHamsters42 Nov 12, 2023 @ 3:40pm 
awesome idea dude
Sir Tibia The 1th Nov 13, 2023 @ 11:48am 
♥♥♥♥♥♥♥ epic idea my dude
WASFDDDDD May 4, 2024 @ 8:35pm 
This is a sick concept, but it just fundamentally doesn't feel like it fits in Ultrakill. There's just too much focus on resource management, and not enough on complex synergies or ultility for certain situations
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Showing 1-7 of 7 comments
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Date Posted: May 25, 2023 @ 1:07pm
Posts: 7