ULTRAKILL
regarding the supremely underused conductor mechanic
at the moment, the nailgun doesn't really have many meaningful synergies with the other weapons, which is a bit of an issue considering how well all of the other weapons work together in interesting ways to create interesting effects, such as core nukes and electric rail coining. at the moment, the electric railcannon has a bit of a neat little effect when used on enemies that are covered in nails, being the conductor effect, where extra damage will be dealt to enemies that are hit with the electric railcannon that are covered in nails. however at the moment this mechanic is borderline unnoticeable, and rarely sees any use in speedruns and copetitive cypergrind play. hence why I suggest a bit of a rework of the mechanic to make the nailgun fit in with the other weapons just a little bit better, and make the conductor mechanic a more viable strategy.

I propose that the conducter effect be changed to allow for the electric railgun shot to be bounced or "conducted" between enemies that have nails in them, allowing for some crazy combos that you can set up. which fits the role of the nailgun which as of now is based on setting up traps and whatnot. this way there would actually be a reason to use the conductor mechanic, and the nailgun would synergize with the other weapons better. a mechanic similar to this could allow the nailgun to see more use outside of nail and sawblade traps, which at the moment is their only real use. in the future, if the 3rd varients of some of the other weapons are electricity based the nailgun could get even more fun interactions with the rest of the mechanics, something that seems like it would really fit with the design of the other weapons
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i hit a virtue in "in wake of poseidon" and it did the lil' conductor thingy
wondering why
well hey this is in the game now
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Дата на публикуване: 6 апр. 2023 в 12:09
Публикации: 4