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That being said, I would like it to be slightly more refined, allowing like showing us the variation, it'll switch too!
w8
wut
WHEN
WHEN / WHERE was that a damn tutorial prompt...
...
P-Ranked Minos on standard...
%P All of the game on violent...
There's slow time now...
MFW.
...
Ok damn...
That binding needs to be separate, the hold to activate is jarring for a solid fast switch.
The slow time is a tempo breaker....
Not exactly ideal.
But the infrastructure is there...
On Q, as is, is fine... its an alright crutch of a shortcut, but the slow down time speed could have an option to be turned off through menu.
Locking out all mouse aim altogether is quite restrictive, both ought to overlap as the weapon is only selected on the release.
Although playing in slow mo with aim is clutch unless we get a slow time independent of the Wheel Wheel.
Probs tied to energy, probs combined with hard damage...
A quick switch wheel with no delay, no slow down... bliss.
Selecting firepower as fast as snappy as keybindings from a weapon wheel is desirable.
That's a weapon selection system that know how to please a murder robot.
Does need a Variation Preview with Its colour on the wheel.
Possibly a grey preview image of the highlighted weapon overlapping the current weapon.
TetrisNextBlock.jpeg
Possibly some segmentation to define the weapon slot number on the wheel.