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As for those "macro" Nails or "spikes", I believe that a proper Red Nailgun would be a better slot for them. This way, these projectiles could shine more as a whole weapon is designed around them, and they could include more special traits, such as a significant knockback force. I posted a similar idea in this thread (back when the Alternate Nailgun has not existed yet): https://steamcommunity.com/app/1229490/discussions/0/3059616584914036940/
Having read your suggestion, I feel like the injector alt fire, and large nail mechanics you mentioned (knock back and carrying enemy's and so on) being on an alternate shotgun may work. Essential giving range and precision for single targets over fodder, while still retaining some crowd control ability. In addition to adding interplay with the nailguns. From what I hear the last nailgun will be added in the wrath update, and based of the fact that weapons in the same variant all have near identical primary fires, I don't think it will have a super different mechanic to its primary fire. But with the alternate nailgun out, shotguns are the last bet.
Edit: Read new discussion after responding mb