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bind function for whiplash just disappeared from settings
by checking the "Binds.JSON" file in the folder holding the data for ultrakill I have noticed 2 repeated code sections getting added upon the game shutting down
Under the "Move" section we have this piece of code being added each shut down:
"{
"path": "2DVector",
"isComposite": true,
"parts": {}
},"
and under "Hook" we see this getting added which reflects to in game as "LB+RB"
"{
"path": "OneModifier",
"isComposite": true,
"parts": {
"modifier": "<Gamepad>/leftShoulder",
"binding": "<Gamepad>/rightShoulder"
}
},"
Unfortunately I don't have further access to what sets and defines the keybinds to ultrakill but hopefully Hakita might see this as this is as far as I was able to get, I do know the blank keybind overwriting thew move section is not malicious and causing errors but it just clogs up the code and makes it difficult to read, however the hook keybinds are being malicious and there is no limit to how many this bug can create, so in theory you could have ten "LB+RB" keybinds for your whiplash that constantly block out the other binds because of the duplicates
The only possible lead on this that I can come of it is that it is using the controller keybinds as a primary keybind, unfortunately I do not know how it does this upon game shut down nor why it keeps adding it each time
Tama, might I ask if you have even enabled a controller to Ultrakill at any time when playing?
Yes I have connected a controller, it was ages, perhaps its because of that
Then that might be the issue as I have done the same as well
Same problem here. I have not used any controllers with my pc and it still keeps happening