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the encore levels on release were nearly impossible on brutal because of hakita playtesting them on standard
Challenge is how I get my fun. I'm grinding Brutal P Ranks right now and half the time I'm frustrated, but I get my enjoyment out of FINALLY achieving the goal I want. But, I recognise not everyone wants to, or can, play a game that way. I recognise that games are, at the end of the day, timewasters. We play them to chill. We play them to have fun. We play them to relax, unwind, so on so forth. I get to play the game exactly how *I* want it, so why should someone else not get to play how *they* want to y'know? I think it's great that ULTRAKILL allows people to enjoy it how they prefer.
in short: You WILL have fun, you WILL play the game in a way that YOU ENJOY, you WILL ULTRAKILL in ways you LIKE ULTRAKILLING
... that sounds a bit too commanding, honestly, but still! :x
Its not even close to impossible on brutal tho. Its pretty hard, but doesn't take that long too learn if you played through the game on violent. You know there is gonna be a harder diff in future right? Games dont need to be balanced, because people will always find a way to beat them.
what does "you know theres gonna be a harder diff in the future right?" have to do with anything? if anything that reinforces my point, as since UKMD is gonna be much harder than brutal, brutal should be more balanced
and how the ♥♥♥♥ does games not needing to be balanced make any sense? even if someone will have enough patience to beat a level on a difficulty it was not designed for, that doesnt mean not balancing it at all is acceptable, especially considering that this isnt even the hardest difficulty and 0-E is not supposed to be harder than brutal P-2