Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd expect enemies to have less parry opportunities, more grey damage (which does seem to differ on difficullties), maybe mechanics like street cleaner dodging having more charges to it so it doesn't make a difference if you fight them correctly and punishes doing it wrong
I'm expecting:
1: Faster Enemies & Projectiles.
2: New or changed mechanics for enemies.
And I'm all for it.
Enemy damage and health does NOT increase, but hard damage only exists on standard and violent.
Enemies get quicker from harmless to standard and their projectiles increase speed on all difficulty.
Dashes refill at a slower rate the harder your difficulty gets.
And on Brutal we're expecting better enemy ai.
Kinda like MGR:R you know? The funni game.