ULTRAKILL
Weapon loadouts but you need to leave one out
Basicly which of the three colored ones from each type would you leave out.

Personally:
Revolver (Blue): Because coins and the red one can also break glass and hit multiple enemies
Shotgun (Blue): This is controversional, but I just don't like it (unless we're talking about the Jackhammer alt, then I'm all in for that blue)
Nailgun (Red): I mean I enjoy it, but magnets and a swarm of nails is better (Both standard and alt Nailguns)
Railcannon (Red): Call this a skill issue or not, but the amount of times I blowed myself up with this weapon is ridiciolous
Rocket Launcher (Red): I like extra mobility and setting things on fire, but I don't use it that much so I might not bring it at all

Share your choices, I'm curious
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Showing 1-15 of 15 comments
No sharpshooter revolver. It's niche because of how it's only effective in tight arenas or densely lined groups of enemies thanks to its infinite pierce, and outside of those environments it does very little. The piercer is much better for its ability to preemptively charge a shot, allowing for a small burst of reliable healing and damage only rivalled by the sawed-on.

No pump shotgun. It does less damage than its other variants and makes for an amazing jackhammer, but the jackhammer is significantly worse when not used with two other shotguns anyway. The sheer utility brought by core synergies, nearly instant chainsaw healing and basically doubling the damage from a single shot when combined with the saw's release make the pump shotgun redundant.

No overheat. It does great damage and lasts a long time considering its cooldown, but isn't very good on its own as a sawgun and the shotguns outclass its damage anyway. With the blue sawgun and red nailgun, you get to keep extremely quick conduction, allowing you to melt large amounts of health from even the tankiest of enemies.

No electric railcannon. As fun as it is, it's simply outclassed by the extreme power of the malicious railcannon and beaten by the screwdriver in terms of damage it can do.

No firestarter. It's the firestarter. Not only does the extra damage you take from the flames make everything harder, it hardly scratches anything stronger than a stray and the extra mobility is worthless with slides to conserve momentum and dashes or dash jumps to kickstart that process.
Slab blue revolver and coins have a special interaction that does one of the highest damage in the game.

Blue shotgun is good for nuking and does slightly, and not very practical damage compared t green shotgun.

I use, only 1 sawblade, for the blue nailgun, since 1 shot will fill up the green nailgun. I use red nailgun it is overall just better than SPLASH +conduction damage and blue saw blade will speed it up if needed.

Red railgun is good for nuking, it's surprisingly effective.

Firestarter is useful, lots of those cracked cybergrind players always use it, not for me though damage and hitting enemies with the oil is kinda annoying to do. So overall i've leave out red firestarter.
sharpshooter - don't use it too often
sawed on - don't use it too often
overheat - its good but jumpstart is just better and attractor magnets are practically required
electric - other two are better
firestarter - i dont think i need to elaborate on this
Last edited by john evil, inventor of evil; May 1 @ 8:20am
Ok now I think of it, i use fire starter quite often, so does sharpshooter
Pyro May 1 @ 8:33am 
Yall use SRS more than firestarter??
Originally posted by Pyro:
Yall use SRS more than firestarter??
I mean SRS is extremely effective agains a lot of enemies in combos, and in a raw form against Cerberuses, which you're gonna meet a lot of times the further you go. But I can also see the use of Firestarter, like in speedruns to gain mobility and stuff
Originally posted by Pyro:
Yall use SRS more than firestarter??
It has very powerful burst damage opportunity if used well, able to instakill sentries, cerberi, and deal enormous damage to hideous masses. It also has an instant alt fire time, meaning it can combo with anything in the game, even itself.

The firestarter kills you. And strays, on a good day.
Default Weapons ;

Blue Revolver ; Useless.
Green Shotgun ; Use the Core-Eject or Sawed-On. Besides the overcharge blast, there's nothing to note.
Red Nailgun ; Not worth it, use the harder-hitting Blue or swarming Green.
Green Railcannon ; Only useful against Mindflayers and Bosses.
Red Rocketlauncher ; Niche, and don't use it often.

Alt Weapons ;

Green Slab-Revolver ; Who even uses this?
Red Jackhammer ; If you want hard-damage, use the Green Jackhammer.
Green Sawblade-Launcher ; Even if the big saw is amazing for damage, using Magnets + Electric Sawblade-Launcher for conduction is much better IMO.
Last edited by Lara "Chara" (She/Her); May 2 @ 8:05am
Peircer - Blue
Alt - Green
Shotgun - Green
Alt - green
Nailgun - Green
Alt - Red
Railcannon - Blue
Rocket Launcher - Blue
Originally posted by Lara "Chara" (She/Her):
Green Slab-Revolver ; Who even uses this?
You haven't seen the patch notes in a while, have you?
The slab revolver is overpowered now.
Last edited by <#76428a>Sharkbilby; May 2 @ 8:05am
Originally posted by <#76428a>Sharkbilby:
Originally posted by Lara "Chara" (She/Her):
Green Slab-Revolver ; Who even uses this?
You haven't seen the patch notes in a while, have you?
The slab revolver is overpowered now.
huh?
Originally posted by Lara "Chara" (She/Her):
Originally posted by <#76428a>Sharkbilby:
You haven't seen the patch notes in a while, have you?
The slab revolver is overpowered now.
huh?
it does a funny cool spin when u hit split shot windows (reloads all slab revolvers instantly)
Originally posted by <#ff1aff>Ralsei:
Originally posted by Lara "Chara" (She/Her):
huh?
it does a funny cool spin when u hit split shot windows (reloads all slab revolvers instantly)
This allows you to entirely control where your shots go alongside the coin shot. 3 shots is more than 2, and you will always get to control where 2 of those 3 shots land. That entirely outclasses the marksman's two shots that target the nearest enemies which usually do nothing because of stronger enemies existing, which is why the slab marksman is overpowered; it may not be extremely disruptive to gameplay like the other secret weapons can be, but it makes an entire weapon redundant. Even with the default sharpshooter, the slab marksman is still better because of the added control with the alt piercer. Even with the nailguns, you can prove they serve a purpose for conduction, but the regular marksman is basically indefensible besides being able to kill drones better.
Originally posted by <#76428a>Sharkbilby:
Originally posted by <#ff1aff>Ralsei:
it does a funny cool spin when u hit split shot windows (reloads all slab revolvers instantly)
This allows you to entirely control where your shots go alongside the coin shot. 3 shots is more than 2, and you will always get to control where 2 of those 3 shots land. That entirely outclasses the marksman's two shots that target the nearest enemies which usually do nothing because of stronger enemies existing, which is why the slab marksman is overpowered; it may not be extremely disruptive to gameplay like the other secret weapons can be, but it makes an entire weapon redundant. Even with the default sharpshooter, the slab marksman is still better because of the added control with the alt piercer. Even with the nailguns, you can prove they serve a purpose for conduction, but the regular marksman is basically indefensible besides being able to kill drones better.
ok but i dont like it so its bad actually
Originally posted by john evil, inventor of evil:
Originally posted by <#76428a>Sharkbilby:
This allows you to entirely control where your shots go alongside the coin shot. 3 shots is more than 2, and you will always get to control where 2 of those 3 shots land. That entirely outclasses the marksman's two shots that target the nearest enemies which usually do nothing because of stronger enemies existing, which is why the slab marksman is overpowered; it may not be extremely disruptive to gameplay like the other secret weapons can be, but it makes an entire weapon redundant. Even with the default sharpshooter, the slab marksman is still better because of the added control with the alt piercer. Even with the nailguns, you can prove they serve a purpose for conduction, but the regular marksman is basically indefensible besides being able to kill drones better.
ok but i dont like it so its bad actually
Good point. Fun is also a key factor in this and both bring great enjoyment with them.
If you cannot enjoy the alt in the slightest, it's okay to consider it subjectively bad.
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