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No pump shotgun. It does less damage than its other variants and makes for an amazing jackhammer, but the jackhammer is significantly worse when not used with two other shotguns anyway. The sheer utility brought by core synergies, nearly instant chainsaw healing and basically doubling the damage from a single shot when combined with the saw's release make the pump shotgun redundant.
No overheat. It does great damage and lasts a long time considering its cooldown, but isn't very good on its own as a sawgun and the shotguns outclass its damage anyway. With the blue sawgun and red nailgun, you get to keep extremely quick conduction, allowing you to melt large amounts of health from even the tankiest of enemies.
No electric railcannon. As fun as it is, it's simply outclassed by the extreme power of the malicious railcannon and beaten by the screwdriver in terms of damage it can do.
No firestarter. It's the firestarter. Not only does the extra damage you take from the flames make everything harder, it hardly scratches anything stronger than a stray and the extra mobility is worthless with slides to conserve momentum and dashes or dash jumps to kickstart that process.
Blue shotgun is good for nuking and does slightly, and not very practical damage compared t green shotgun.
I use, only 1 sawblade, for the blue nailgun, since 1 shot will fill up the green nailgun. I use red nailgun it is overall just better than SPLASH +conduction damage and blue saw blade will speed it up if needed.
Red railgun is good for nuking, it's surprisingly effective.
Firestarter is useful, lots of those cracked cybergrind players always use it, not for me though damage and hitting enemies with the oil is kinda annoying to do. So overall i've leave out red firestarter.
sawed on - don't use it too often
overheat - its good but jumpstart is just better and attractor magnets are practically required
electric - other two are better
firestarter - i dont think i need to elaborate on this
The firestarter kills you. And strays, on a good day.
Blue Revolver ; Useless.
Green Shotgun ; Use the Core-Eject or Sawed-On. Besides the overcharge blast, there's nothing to note.
Red Nailgun ; Not worth it, use the harder-hitting Blue or swarming Green.
Green Railcannon ; Only useful against Mindflayers and Bosses.
Red Rocketlauncher ; Niche, and don't use it often.
Alt Weapons ;
Green Slab-Revolver ; Who even uses this?
Red Jackhammer ; If you want hard-damage, use the Green Jackhammer.
Green Sawblade-Launcher ; Even if the big saw is amazing for damage, using Magnets + Electric Sawblade-Launcher for conduction is much better IMO.
Alt - Green
Shotgun - Green
Alt - green
Nailgun - Green
Alt - Red
Railcannon - Blue
Rocket Launcher - Blue
The slab revolver is overpowered now.
If you cannot enjoy the alt in the slightest, it's okay to consider it subjectively bad.